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Thursday, April 29, 2021

Release 17: Escalation

With this release, the ability to manage your team of Forsaken has been fleshed out a bit more.  The Forsaken now have nuanced opinions of each other depending on their personalities, their history as a team, and their experiences together since becoming Forsaken.  Currently, the only ways to influence their relationships are to selectively increase their corruption levels and to provoke them into throwing tantrums at each other, but the options will expand significantly once you can have the Forsaken help train each other. These relationships aren't necessarily the same in both directions, so you can have unrequited love or unwelcome stalkers.  Unfortunately, previous versions didn't end up saving all the information I needed in order to reconstruct the relationships of former partners, so Forsaken from previous versions won't remember who their old teammates are.

Training the Forsaken now drains their stamina, which they restore by relaxing in various ways during their downtime.  You can also deplete their motivation by sending them on (currently fake) missions, and then restore that motivation during training.  Another important new aspect of training is that it influences which combat styles the Forsaken use.  Now all that remains is to actually implement the mechanics of having them fight the Chosen.

On an unrelated note, this release also adds a new difficulty setting.  The requirements to unlock hard mode are the same as the requirements to unlock cheat mode.  There's no content locked behind hard mode, so only players who want to experience an extra challenge should feel any need to turn it on.  When hard mode is activated, the deadlines for events and the final battle are moved up (to Day 10, Day 20, Day 30, and Day 35 respectively).  Damage taken also decreases by 20% per damage level, which means that all damage above Lv 1 is reduced to 80%, all damage above Lv 2 is reduced to 64%, all damage above Lv 3 is reduced to 51.2%, and so on.  Players now only receive scores for hard mode playthroughs, so anyone playing on normal mode shouldn't feel pressured to play optimally.

Click here to download.  Mirror.

  • Content: The Forsaken now have opinions of each other which they'll explain with a new dialogue option.
  • Content: Added the basics of Forsaken base management.  Forsaken Stamina and Motivation values are now meaningful.
  • Content: The Forsaken now have distinct combat styles which may be influenced via training.
  • Content: Added a hard mode to the game.
  • Interface: The text colors used by Forsaken when they talk can now be changed by the player.  When the Chosen are defeated, their text color will automatically change during the moment of their resolve being broken.  Forsaken from previous versions will retroactively have their text colors changed.
  • Bugfix: It should no longer be possible to lock oneself out of being able to cheat by going back in time.