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Saturday, April 29, 2023

Release 41: Victory

This update marks another major milestone in the development of campaign mode: the addition of the first "boss fight" loop.  The boss fights of Corrupted Saviors will follow the pattern of putting the player up against an especially powerful pre-defined Chosen and her two randomly-generated attendants.  The first such opponent is Unbending Warrior Victory, the leader of the Animalistic Chosen.  She guards one of the city choices for Loop 10 of campaign mode, and she also has a scenario where you can face her, so feel free to try beating her if you want a challenge!

Victory is the first Chosen you can fight who has a pre-defined personality.  However, you can still customize her name and sex.  And having her be pre-defined has made it possible to give her a lot more customized writing for each corruption path.  When encountering her in campaign mode, starting the loop will display a new multi-part story scene, which I've used to experiment with more segmented display for descriptions and dialogue.  I'll be trying to move toward using this system more for future scenes, rather than the current entire-scene-appears-at-once system.

For players who are mostly interested in using the game to corrupt their own custom-made opponents, this update also includes a long-awaited treat.  It's now possible to make custom Chosen for campaign mode which don't fit the usual personality distribution rules.  Victory herself makes use of this system, as she doesn't have any Minor Vulnerabilities.  Chosen who are flagged as being allowed to break the usual personality rules will also be allowed to team up with any other Chosen, including those who have personality overlaps or personal relationships with them, so you can also encounter family members and such in the same loop.  The Chosen-to-Chosen interaction scenes still don't really account for Chosen who have personal relationships with each other, but I should be able to improve those pretty soon.

Finally, this update also adds another vignette to the Guilty Service->Guilty Desire chain commissioned by Kalloi.  This one is special in that it has a unique effect on the Chosen who experiences it: afterwards, you can meet her in custom sex scenes at the S&M Club location, even though that location is normally reserved for Forsaken.  This is the start of a push to give vignettes special flavor effects for Chosen who experience them, so I plan on going back through old vignettes and adding similar little acknowledgements of how they left an impact on the subject.  Additionally, like Guilty Desire, the new vignette has a variant depending on whether the subject has been met out-of-battle by one of the Forsaken.

My immediate plans from here involve starting work on the second boss Chosen, the vampire who leads the Undead.  After that, there are some more improvements I want to make to custom sex scenes and the relationship system, but I don't want to delay for too long before adding the Angel and Devil Chosen species to the game.  Now that the boss system is functional, I'm also interested in adding optional bosses designed by subscribers - this strikes me as a way to let dedicated fans get their own desired content into the game in a way that other players can enjoy as well.

Click here to download.  Mirror.

  • Content: Added the Victory boss fight to campaign mode.
  • Content: Added the Versus Victory scenario to single play mode.
  • Content: Added one new vignette.
  • Content: Added an option to disable the usual restrictions on custom Chosen personality type and valid partners.
  • Balance: Animalistic and Undead Chosen will gradually become more likely than Superior Chosen to spawn in later campaign loops.
  • Balance: Random outcomes will now be seeded more reliably in campaign mode.
  • Other: Chosen family members will no longer be re-randomized when reloading a save and encountering them for the first time again.
  • Other: Huge Chosen families will be somewhat less common.
  • Other: Cheat Mode now always allows Forsaken to be used, even in scenarios which normally disallow them.
  • Bugfix: Resolved a crash that could affect some custom sex scene actions.
  • Bugfix: Some cases of Demon Commanders causing Vulnerability Breaks not being properly tracked have been fixed.
  • Bugfix: Chosen performing the Negotiation downtime action will no longer incorrectly report the previous day's EE generation.
  • Bugfix: Selecting a Commander before declaring a Negotiation truce will no longer softlock the game.
  • Bugfix: Finding a Forsaken's twin will no longer sometimes cause all her other siblings to also be set as twins.
  • Bugfix: Using Shape Memories to reset an Undead Forsaken to a virginal state will no longer result in a delayed crash.
  • Bugfix: Resolved some cases where the portrait sidebar text wasn't aligned properly.
  • Bugfix: Animalistic and Undead Chosen will no longer sometimes fail to detect their relationships with other Chosen.
  • Bugfix: Animalistic Chosen will now consider Undead Forsaken to be properly worthy of being targeted by Frenzy.
  • Bugfix: It will no longer be possible to use Forsaken Capture on a Surrounded Chosen while the Mating Dance ability is active.
  • Bugfix: Resolved some cases where generated Chosen families wouldn't respect the player's content toggles.
  • Bugfix: Chosen downtime action choice will now be more reasonable (this was connected to some odd 'Greater Sins Imminent' reports).
  • Bugfix: Starting an easy scenario after playing in a hard one will no longer sometimes carry over some difficulty modifiers to the easy scenario.
Release 41b:
  • Bugfix: Resolved a possible crash when trying to display portraits in non-combat scenes after loading a save in campaign mode.
Release 41c:
  • Bugfix: Resolved a crash that could happen when trying to pick a Forsaken partner for the Guilty Desire and Inviting Punishment vignettes.
  • Bugfix: Setting a Chosen to ignore personality and relationship requirements will no longer also ignore species and last-loop-seen requirements.