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Saturday, December 30, 2023

Release 49: Communication

The next couple of updates are going to be focused on making the lategame of Corrupted Saviors (particularly the management of your Forsaken) more intuitive and enjoyable to play.  The distinguishing feature of Corrupted Saviors is that the heroines' corruption is reflected in future gameplay, which means that it's important for the game to support long playthroughs across many loops, so that the corruption inflicted in each loop has consequences for the next.  But because many of the elements of the lategame were developed piecemeal, it's been hard to confirm whether the gameplay and especially the interface are conducive to that kind of experience.  These next updates are going to add the last major gameplay features for the Loop 11 to Loop 20 range of campaign mode, which means that this is also the time to polish the interface and carefully calibrate the game balance.

As the first step of this new push, I've added a new information summary to the Forsaken selection screen which shows the status of your Forsaken roster and a prediction of how their Stamina and Motivation will change at the end of the day.  It's also now possible to set an "end point" for passive corruption training (which will also be shown in the roster summary screen).  Hopefully these tools make it less tedious to manage your forces once you've converted several teams of Chosen to your side.  Feedback on the presentation of this information is welcome.

On the flavor side, this update features a new intermission which can replace the Day 15 interview scene!  The premise for this one is that the Chosen take a bath together to help build their bonds as a new team.  As with the interview, the scene varies depending on the subjects' Tier 1 breaks, and the amount of bonus EE gained is the same between the two scenes.  In campaign mode, the Loop 1 intermission is guaranteed to be the interview and the Loop 3 intermission is guaranteed to be the Chosen bathing together.  The game will also prefer to show the bathing scene when the Core Innocence Chosen has already fought in a previous loop (because of the interview lines implying that this is her first time fighting the Demons), and the interview scene will be preferred when the Chosen have experienced T3 breaks (because the bathing scene involves them acting generally more 'pure').  Aside from that, the intermission is picked randomly.

This update also includes a hefty new vignette, the first in another chain commissioned by Kalloi.  This is an endgame vignette which shows the troubles faced by heavily-corrupted Chosen.  It will appear when all three Chosen are not only hypnotized but have also reached a hypnosis effectiveness which exceeds the usual requirement by 200%.  They also need to all be friendly with each other.  As with the Negotiation chain, there's some extra content planned for Chosen who experience the associated vignettes, but they'll have to wait for the chain to be completed in a future update.

Finally, as part of the gradual work to improve custom sex scenes, the Chosen now have several more clothing items they can pick from when dressing up.  Most of these options are on the lewder side, in order to help deal with the monotony of corrupted Chosen just picking out the same few skimpy clothing items every day.  I'm still working on tweaking the logic there so that their clothing choices have some variety while also remaining appropriate for their corruption level, but the expanded selection should help with that.

There are also various other smaller interface improvements listed in the changelog.  Small improvements like these will continue into the next updates along with the other planned major features.  As I mentioned last month, the game is ready for Angel Chosen to be added.  But thanks to a recent player suggestion, I'm also now planning to add some new options for dealing with Splendor after she joins the Forsaken.  Both of these features will have a big impact on how Loops 11-20 are played, so I'll be doing some preliminary work on both over the next few days before deciding which one is more urgently needed.

Click here to download.  Mirror.

  • Content: Added a new Day 15 intermission (guaranteed to appear in Loop 3 of campaign mode).
  • Content: Added a new vignette.
  • Content: Added ten new pieces of civilian clothing which can be selected by Chosen and Forsaken.
  • Content: Added support for Forsaken tools to have their own associated dialogue (with some dialogue for the breast expansion tool).
  • Balance: When a warp has been unlocked for a loop which offers items, the city choices' items may be picked even when choosing to warp.
  • Balance: Offspring of Forsaken will now tend to belong to the species of the higher-tier parent.
  • Interface: Added a Forsaken status and prediction summary to the Forsaken selection screen.
  • Interface: When the only Defilers available are those that would break a Distortion, the Chosen selection button is colored red instead of yellow.
  • Interface: Current Animalistic weaknesses are displayed on the team Vulnerability summary screen.
  • Interface: Chosen profiles now display the Forsaken tool unlock conditions they've fulfilled.
  • Interface: The Forsaken Positions screen is now a bit more clear about how they work.
  • Interface: When changing the species of a campaign custom Chosen with a non-default alias, customization details will be retained.
  • Interface: Forsaken in Punisher positions will display their Punisher abilities in their own profile.
  • Bugfix: The shop screen and button selection no longer fails to account for Tomorrow's Newspaper refunds until refreshed.
  • Other: Forsaken are now less random about using their equipped tools.
  • Other: Added information about initial Forsaken corruption to the Forsaken reference file.
  • Other: Forsaken corruption passive training can now be set to stop automatically at a target value.
Release 49b
  • Bugfix: Warp routes which use the item choices of existing city routes will correctly award the bonus warp route influence.
  • Bugfix: Leaving the Next City menu and returning will no longer cause all warp routes to award the first warp route's item.
Release 49c
  • Bugfix: Resolved a crash when generating city choices for even-numbered campaign loops.
Release 49d
  • Bugfix: Resolved a crash that could affect the Back button when customizing a team of Chosen for single play.
  • Bugfix: Fixed a problem with Devil Forsaken Motivation restoration.
  • Bugfix: The Forsaken status summary will now correctly take advanced species Motivation restoration penalties into account.
  • Bugfix: Devils performing Negotiation and Aversion downtimes with an ally will no longer improperly prevent the third Chosen from generating Evil Energy.