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Thursday, December 30, 2021

Release 25: Reunion

It's now been two years since the first public release of Corrupted Saviors.  I'm grateful to everyone who's continued to follow the project up to this point.  The goal I set last year was to provide the player some satisfying payoff for successfully corrupting the Chosen, and while there's certainly still room to improve, I think that the Forsaken-related content is coming together nicely.  The coming year will be focused on providing more different ways for breaking the Chosen, from implementing more Distortion paths to adding more acknowledgement and reactions depending on the precise method the player uses (the order of the Breaks, whether Commanders or Forsaken are used, and so on).  One of the main draws of Corrupted Saviors as compared to other corruption games is the flexibility of the exact corruption path each character is subjected to, and I think it's important to build on that.

As for this update in particular, the main added feature is the ability to use custom Chosen in campaign mode.  In addition to importing existing teams, you can also create single custom Chosen using a new more in-depth customization process which also includes an option to directly input each personality value.  Rosters of custom Chosen can be exported from your save file and imported by other players, and in combination with the portrait system, I hope that this encourages everyone to check out the teams shared by other players and perhaps share some teams of their own.

During the code refactor to allow custom Chosen in campaign mode, it was also convenient to add the ability for Chosen who flee one loop's final battle to show up in later loops.  Chosen who have been thoroughly corrupted (i.e. at least one Total Break) will disappear after the final battle as detailed in their epilogues, but others will return to try to avenge or rescue their corrupted comrades.  These returning Chosen will be somewhat rehabilitated (they'll stop using Slaughter, Fantasize, etc. until you corrupt them again), but other corruption parameters (notably Tempt progress) will remain the same.  Furthermore, there are special interactions when you use a Forsaken former teammate against a returning Chosen.  If the relationship between the two was positive, this will cost extra Motivation, but the increased capture duration and damage are considerable.

Custom Superior Chosen and returning Superior Chosen will always remain Superior.  However, regular custom Chosen and returning Chosen can also end up being upgraded to the Superior class.  This provides some incentive for the player to follow the standard villain tactic of "I'll allow you to escape in order to become stronger and fight me again."

In lieu of adding new vignettes this month, I made some extra variants for the tier-3 Morality and Confidence Core Break scenes (i.e. the ones where the subject assaults one of her teammates).  Now, if the would-be victim is on the Tempt path, things won't quite go as the attacker had planned.  This will leave the corresponding Minor Vulnerabilities intact so that the scenes don't interfere with continuing the Tempt path.  The later Distortions, once they're added, will also come with alternative scenes which preserve the relevant Vulnerabilities.

Finally, one of the game's subscribers has also generously produced a complete portrait pack which I've linked in the sidebar.  Kalloi's portrait pack is notable for being all original art and for including separate civilian, Forsaken, and Superior variations, along with all combinations thereof.  I'm going to continue expanding the default portrait pack just because I think it's important for the game to stand on its own without separate downloads, but I strongly recommend that you all give it a try with the new update!

Click here to download.  Mirror.

  • Content: Chosen who escape the final battle can now show up again in campaign mode.
  • Content: Custom Chosen can now be used in campaign mode.
  • Content: Added a new custom generation method for solo Chosen.
  • Content: Forsaken will now have special interactions with former teammate Chosen.
  • Content: Added two new faces to the default portrait pack.
  • Content: Added alternative T3 Morality/Confidence break scenes for when the subject tries to assault a target on the Tempt path.
  • Bugfix: Filled in a missing portrait from one of the faces in the default pack.
  • Bugfix: Defiler+ actions will no longer display incorrect portraits.
  • Other: Campaigns may now be started with lowered difficulty and cheats enabled.
Release 25b:
  • Bugfix: Resolved a crash that could affect Forsaken from old saves during Single Play mode.
Release 25c:
  • Bugfix: The list of custom Chosen that have yet to be faced will no longer be lost after the first loop.
Release 25d:
  • Bugfix: Resolved a crash that could affect old campaign saves where one of the Chosen hadn't yet appeared for the first time.

Monday, November 29, 2021

Release 24: Enhancement

This update adds the third tier of Forsaken training actions, which means that players can now increase the corruption levels of their Forsaken to almost 100%.  In most cases, the drawbacks of very high corruption are too heavy to be worthwhile, and the last tier of training actions will be specialized ones without much general utility.  The only major thing missing is the ability to train the Forsaken to use Defiler and Punisher actions, which will be coming in another update before too long.

However, before finishing that, I'm taking a detour to flesh out the relationship mechanics between Forsaken.  The first part of that made it into this update, as you can now leverage your Forsaken's relationships with each other to make them more compliant with your training.  When two Forsaken strongly care about each other (which currently only happens with Forsaken who were on a team together and have a friendly relationship), they'll each obey you more often in hopes that you'll be kind to the other.  However, the flipside of this is that training one to a higher Obedience level will make the other angry, and sacrificing one will make the other even angrier.  This should add some more depth to deciding which Forsaken to use.  More relationships and more ways to use them to influence Forsaken (for example, torturing a rival in order to make a high-Hostility Forsaken happy) will be coming as soon as I can figure out how to balance the mechanics.

There's also the usual set of bugfixes and minor content additions.  The portrait pack added last version now has 2 new faces.  There are also two new vignettes.  The first new vignettes is a sex scene involving the Core Morality Chosen and the Significant Morality Chosen once they've both developed a rivalry, started using sexual service in battle, and are moderately traumatized.  The second is a scene involving the Minor Morality Chosen once she has enough trauma to start considering tier-1 sinful downtime actions.  Enjoy!

Click here to download.  Mirror.

  • Content: Added the third tier of Forsaken training actions.
  • Content: Forsaken now take their friends' fates into account when deciding how much to cooperate with their own training.
  • Content: Added two new vignettes.
  • Content: Added two new faces to the default portrait set.
  • Bugfix: Chosen profiles will no longer sometimes estimate that both allies with arrive on the same round.
  • Bugfix: The default portrait set folder names now match the capitalization of the default Chosen names.
  • Bugfix: Portraits from different subfolders may now be displayed at the same time.
  • Bugfix: Tempting Chosen during the final battle will no longer result in a bugged surrounded state.
  • Bugfix: Chosen will no longer sometimes perform sinful downtime actions before reaching the appropriate corruption level.
  • Other: Custom portrait packs may now differentiate between male and female Chosen.
Release 24b:
  • Bugfix: Resolved a crash that could affect Forsaken from old saves during free training.

Saturday, October 30, 2021

Release 23: Visualization

With this release, the game is now capable of displaying portraits for the Chosen and the Forsaken.  Every time the subject takes an action in combat, is targeted by an action in combat, appears in a post-battle scene, or generally makes an appearance, a portrait showing the character feeling an appropriate emotion will be shown.  The default portraits included in the game probably won't match up to how the player has been envisioning any particular Chosen, and the feature may be toggled off for those who prefer to leave things purely to their own imagination.  However, I encourage everyone to give it a try and see how it works, as the system is designed to be very easily customizable so that players can crop whatever images they find more fitting and display those in-game.

The current default portrait set includes only 8 different faces (each with its own set of expressions).  They're set up so that you'll never encounter duplicate faces on a single team of 3 Chosen, but anyone who plays Campaign Mode or otherwise uses Forsaken will eventually end up pitting someone against her mirror image.  I intend to continue making more portrait sets alongside the regular monthly content for the game, but in the meantime, I'm hopeful that players will make some of their own portrait sets for each other to use.  I'd be happy to host them here on the blog.

This update also has a bit of content for players who aren't at all interested in using portraits.  In addition to the usual handful of bugfixes and balance adjustments, there are two new vignettes.  The first happens when the Chosen with moderate Morality hits a decent trauma threshold, which should be a sign to the player that it's time to start trying for more sinful downtime actions.  The second is a scene between the Chosen with Core Morality and the one with Minor Morality which fires when they're both significantly corrupted and hate each other.  After all the scenes between friendly Chosen, it seemed like players who prefer to make their Chosen enemies should get something as well.  I hope that everyone enjoys this update!

Click here to download.  Mirror.

  • Content: Added a system to display portraits.
  • Content: Added two new vignettes.
  • Balance: Damage values can now go higher before the soft cap begins to be applied.
  • Balance: When picking a target city in campaign mode, one target will usually have fewer elites than the other.
  • Balance: When training Forsaken, very low expertise values penalize any attempts to increase other expertise values.
  • Interface: When training Forsaken, gained expertise values are color coded depending on whether they're getting bonuses or penalties.
  • Interface: When targeted Tempted Chosen, the Inseminate and Sodomize/Torture/Force Laughter buttons are now displayed in red.
  • Bugfix: Retreating before all three Chosen are introduced will no longer sometimes crash the game.
  • Bugfix: Difficulty modifiers from campaign mode will no longer bleed over into new save files.
  • Bugfix: In campaign mode, vignettes will no longer display after the Chosen have been defeated.
  • Bugfix: Non-Superior Chosen will no longer be able to use Superior Slaughter.
  • Bugfix: When three Forsaken are converted together, they'll no longer misremember how they felt about each other as Chosen.

Wednesday, September 29, 2021

Release 22: Continuation

 This is the long-awaited campaign mode update, which brings with it a couple of gameplay features that affect the other modes.  In its current incarnation, campaign mode doesn't add any notable sexual content that wasn't in the game already.  However, it does lay the groundwork for scenarios that wouldn't be possible in the single play mode (like going up against one of the Chosen who discovers that her old partner is eager to violate her and bring her to the Demon Lord, or Chosen coming after you in order to rescue a loved one who you imprisoned during a previous loop).  This is also the first release which allows the player to use the Forsaken in a higher-difficulty game mode, so I expect that this will be many players' first time seriously engaging with the Forsaken mechanics, and I'm still interested in hearing feedback about how well they work.

Unlike hard mode, campaign mode does not have a definite endpoint, and it does not assign the player a score at its conclusion.  Instead, the goal of campaign mode is to survive as many loops as possible against increasingly difficult teams of Chosen.  The factors that make each loop difficult include earlier deadlines and decreased damage (as with hard mode), as well as two new modifiers: a multiplier which increases both the trauma required to perform sinful downtime actions and the amount of trauma those actions resolve, and the presence of elite "Superior" Chosen.  Currently, the difficulty eventually rises beyond what players can reasonably be expected to deal with, but as more gameplay features are added, there will be more options for meeting each challenge.  Players who manage to get as far as Loop 5 in the current version should feel very proud of themselves.

As far as sexual content goes, this update adds a new variant flavor for the Tempt action which can show up in battle.  Tempt users should also be happy to hear that the sex scenes between Chosen can now also fire for female virgins, as long as the receptive partner is willing to have anal sex (either because of Tier-2 Confidence Break or because she's learned to enjoy anal while being Tempted).  Both additions were requested by the subscriber Elmsdor.  A spanking-centric vignette has also been added at the request of the subscriber Kalloi, and a third sex scene between two friendly Chosen has been added too.  The requirements for all vignettes can be checked in the new vignette checklist file included with the download.  Enjoy!

Click here to download.  Mirror.

  • Content: Added a campaign mode, including achievements and a new type of elite Chosen.
  • Content: Sacrificing Forsaken to become breeding stock now has some simple flavor text.
  • Content: Added a new variant to the Tempt action, complete with branches depending on Tempt count and corruption.
  • Content: Added two new vignettes.
  • Content: Added variants for female Chosen who are vaginal virgins but anal non-virgins to access sex scenes with other Chosen.
  • Balance: The trauma requirements of all vignettes have been loosened.
  • Balance: Increased the score bonus given for finishing hard mode before Day 35.
  • Balance: In playthroughs with a final battle deadline before Day 50 (including hard mode), the second and third Chosen will arrive proportionately sooner.
  • Interface: Save files are now color coded according to game mode.
  • Bugfix: The text warning of the end of the final battle will no longer sometimes fail to display.
  • Bugfix: Forsaken who were Tempted during their time as Chosen will no longer be generated as anal virgins.
  • Bugfix: During variants of the Tempt Distortion scene which should only feature two Chosen, the second Chosen will no longer be duplicated.
  • Bugfix: The game will no longer crash when retreating in battles prior to the first appearance of the third Chosen.
  • Bugfix: Tempted Chosen will no longer prefer less sinful downtime actions at extremely high trauma levels.
  • Bugfix: Epilogues will no longer be saved in the wrong scene slot.
  • Bugfix: Corrected some cases where Forsaken combat styles would use the wrong flavor descriptions.
  • Other: Added a vignette checklist to the game folder.
Release 22b:
  • Bugfix: Fixed a crash that could happen when transferring a save from a previous version.
Release 22c:
  • Bugfix: Fixed another crash that could happen when transferring a save from a previous version.
Release 22d:
  • Bugfix: The game will no longer crash when converting exactly 1 of the 3 Chosen.
  • Bugfix: In campaign mode, it is no longer possible to pass time after the decision of which city to attack next is presented.

Monday, August 30, 2021

Release 21: Distortion

This update has two major features.  The first is a significant change to the game's multiplier balance.  PLEA's trauma multiplier has been increased to x4, INJU's circumstance multiplier has been decreased to x3, EXPO's trauma multiplier has been removed (leaving only the circumstance multiplier), and the trauma penalty to each associated circumstance has been changed to only apply for every level above the lowest current trauma.  In order to keep circumstance levels from growing out of control, a new penalty has been added of x1/2 to all circumstance damage per level of the highest circumstance.

The effect of these changes on the game's difficulty is complicated.  Trauma is now more difficult to get, and PLEA is now important, so the previous dominant strategy of avoiding PLEA and stacking INJU and EXPO is now much weaker.  Because the strongest strategy is no longer as strong, this will probably result in an increase to perceived difficulty for players who had mastered using those multipliers.  However, for players who liked to use PLEA because of their personal preferences, the game will now probably feel easier, because you're no longer punished for investing in PLEA.

The other major change is the addition of an alternative corruption path which involves seducing the Chosen by being kind and gentle to them.  In order to activate this path, the player must avoid breaking all Morality and Confidence Vulnerabilities (except for T1 Confidence, use of 'begging'), must break the T2 Innocence and Dignity Vulnerabilities (Force Orgasm and Broadcast), and then reach 100k PLEA in order to use the new Tempt action.

This is meant to be a bit more challenging than just breaking Chosen the normal way, so you probably shouldn't attempt to use it on all three Chosen at once unless you're using cheats to help.  More alternative corruption paths will come eventually, each of them following the pattern of "Break two Vulnerabilities, leave the other two mostly untouched, and then achieve something difficult."

Finally, this update adds two new vignettes.  The first is a sex scene between the Chosen with Core Confidence and the one with Minor Confidence once they're both significantly corrupted (note that it requires them both to be non-virgins, so you generally won't see it if you're going for distortions).  The second is an early-game scene for the Chosen with Core Morality once she's gotten a decent amount of trauma.  The trauma required is high enough to trigger T1 sinful downtime actions, so if you see this scene, it means that it's definitely time to start aiming for some Vulnerability breaks.

For the next update, I've decided to start working on campaign mode.  There are other features I had wanted to add in order to help make campaign mode more interesting when it arrived, but I realized that those features would be a lot less interesting before campaign mode was implemented.  One or the other has to be done first, and I've decided that it makes more sense to start with campaign mode itself, since this will help tie the Forsaken into a functioning gameplay loop.

Click here to download.  Mirror.

  • Content: Added a new corruption route.  See the end of the guide.txt for detailed information.
  • Content: Added two new vignettes.
  • Balance: Reworked how several damage multipliers function.
  • Interface: Chosen who have above 100% Punisher effectiveness will now have that information shown on the corruption overview.
  • Bugfix: The tutorial will no longer break when played with hard mode activated.
  • Bugfix: Corrected some issues with the predicted exermination progression when surrounded or captured Chosen are close to freeing themselves.

Friday, July 30, 2021

Release 20: Observation

The main feature of this update is a new system by which various scenes from the personal lives of the Chosen (and the Forsaken) can be shown.  These scenes, which are referred to as "vignettes," don't have any impact on gameplay mechanics, but they do offer more depth and context for the corruption undergone by the characters.  As part of this system, scenes shown to the player are now saved and can be viewed using a new option on the main menu.  The scene viewer can be used not only for vignettes, but also for viewing the other major scenes which occur during each playthrough.

There are seven vignettes in this first batch, all of which have some sort of sexual content and most of which are very explicit and descriptive in that sexual content.  I'm still experimenting with writing styles for this kind of scene, so I'm interested in hearing feedback about how well it works.  Three of the vignettes are tied to tier-1 Innocence breaks, three are tied to tier-2 Dignity breaks, and the last one is a sex scene between two Chosen, triggered when the one with significant Confidence and the one with minor Confidence have a positive relationship and are moderately corrupted.  Each vignette can show up once per playthrough, and while they don't vary too much from playthrough to playthrough, there are dialogue differences and some minor scenario changes depending on personality and corruption level that should hopefully keep them feeling fresh and appropriate every time they come up.  I intend to continue adding a trickle of vignettes alongside the new gameplay features in future releases.

On the gameplay front, this update includes quite a few adjustments to features that players have reported problems with.  They're listed in the changelog below.

The next update will have some much more significant gameplay changes, as I plan on trying out a major rework of the multiplier balance in order to make PLEA-focused strategies more viable.  We'll also be seeing the first alternative corruption path, which involves turning the Chosen to your side using pleasure and manipulation of the public instead of violence.

Click here to download.  Mirror.

  • Content: Added the vignette system, along with an initial set of 7 vignettes.
  • Interface: Added a scene viewer which may be used to rewatch vignettes, core break interactions, and a few other scenes.
  • Interface: The number of turns each of the Chosen takes before arriving to help each other Chosen can now be viewed in their profiles.
  • Interface: All upgrades, including those already purchased and those with no prerequisites yet owned, can now be viewed in the new "Info" menu.  Chosen profiles from Psychic Reading have been moved to this menu.
  • Interface: The battle status summary is now reprinted every time the player returns to the menu to pick one of the Chosen to target during battle.
  • Interface: The game will no longer attempt to prevent the player from selecting Chosen who cannot be targeted by any actions in the current turn.
  • Interface: When examining surrounded or captured Chosen who are taking continuous damage, the damage they took in the previous turn is now displayed.
  • Bugfix: The multiplier summary will no longer print nonsense when the multipliers are especially large.
  • Bugfix: The first male Chosen to be generated will no longer sometimes use female civilian names.
  • Other: Added a cheat to unlock all upgrades with the push of a single button.
Release 20b:
  • Bugfix: The game will no longer crash when trying to add scene information to a new save file.
Release 20c:
  • Bugfix: Caught another crash related to the same issue.
Release 20d:
  • Bugfix: Creating new custom teams will no longer sometimes crash the game.

Tuesday, June 29, 2021

Release 19: Manipulation

This update adds the second tier of Forsaken training actions, which generally have lower Stamina costs, higher Motivation gains, and much greater Expertise rewards.  These actions will be the bread-and-butter of most training sessions, even after the later tiers get added.  The two main drawbacks to these actions are that they might be too intense for low-corruption Forsaken, and that using them during a playthrough requires purchasing upgrades (the same upgrades which also unlock Suppressor Commander types).  The latter requirement isn't very meaningful yet since there's no penalty for doing your training from the main menu, but it will be important for making the first tier of training actions more relevant during campaign mode.

Thanks to everyone for the feedback regarding where development should go next.  I'm going to dip into flavor text for one update in order to implement the vignette system (and ideally also a scene viewer) and put some more proper erotica into the game.  After that, I'm tentatively looking into alternative corruption paths.  I think this order works well since once the framework for vignettes is in, it should be easy to add a vignette or two to updates which otherwise don't have much erotic content, and slowly build up the number of viewable scenes that way.  The content of further-off updates still isn't set in stone, so feel free to continue to provide feedback regarding which features are needed most!

I've also opened up a tip jar which can be found on the site sidebar.  I won't be putting any of my releases behind paywalls, which means that I don't have anything concrete to give to people who donate.  This should be viewed purely as an option for people who are getting enough enjoyment out of the game that they feel it'd be worth paying for.

Click here to download.  Mirror.

  • Content: Added the second tier of training actions for the Forsaken.
  • Interface: After the Psychic Reading upgrade has been purchased, picking which of the Chosen to target first in battle will display the target's vulnerabilities on the confirmation screen.
  • Bugfix: The Forsaken's total expertise values will no longer sometimes decrease during training.
  • Bugfix: The game will now correctly remember which text size the player was using in the most recent save.

Sunday, June 6, 2021

Coming Features

Now that the core gameplay loops have their basic functionality implemented, I think this is a good time to discuss the next stage of the game's development.  The coming update will be built around the next tier of training actions for captive Forsaken, but after that, there are many directions we could go.  The following features will all be implemented at some point.  I'm interested in hearing which ones people consider to be a higher priority for earlier development.  Feedback is very welcome both here on the blog and wherever else I post.

  • More Training Actions: There are 18 more single-target training actions planned, which will eventually allow the player to train the Forsaken all the way up to 100% Hostility/Deviancy/Obedience/Disgrace.  I also plan on implementing some training types which involve using one Forsaken to help train another, but I'm not completely certain how that will work yet.
  • Add/Improve Flavor Text: Some of the dialogue and descriptive text written early in development doesn't fit well with the stuff written after I had a better idea of how each personality type should come across.  There's also a lot more room for personality, clothes, equipment, etc. to be reflected in combat and sex scenes.
  • Alternative Corruption Paths: This would reward players for avoiding the current semi-linear "all vulnerabilities get broken eventually" gameplay strategy.  For example, by defeating one of the Chosen without rape or violence, you might be able to get her on the "betrayal" path where she no longer wants the Demons to be defeated in the first place.
  • Portrait System: There are no plans to commission art for the game, but I would like to allow the player to use a folder of portrait images which are displayed in the game window.  Each portrait pack would have a set of expressions, and the game will switch between the expressions as appropriate for the situation.  Whether this would actually be useful depends on whether players would be interested in sharing portrait packs together.
  • Expanded Customization: Currently, the way the game refers to custom clothing and weapons is extremely basic, since it has no way of knowing what properties any given custom item should have.  Improving this would involve adding more flavor text and allowing the player to pick from menus in order to assign that flavor text to items.  It could also involve fully customizable flavor text packages that could be passed between players.  Similarly, there could be an even greater degree of customization for Forsaken (changing their bodies, giving them customized sexual fetishes they display during battle, etc.).
  • Special Chosen: This includes androids, angels, devils, kemomimi, and probably more Chosen types, each with their own unique and powerful abilities in combat.
  • Prior Relationships: These will involve some unique mechanics and lots of extra dialogue.  The "former partners" relationship will come naturally with the campaign when you come up against one of the Chosen who managed to escape from a previous final battle.  There should also be mentors, students, lovers, family members, and probably a lot more.
  • Expanded Forsaken Abilities: The Forsaken should eventually be able to use equivalents of defiler actions, and they should also have unique "super moves" to mix up the combat formula.
  • Special Battle Conditions: The combat formula can also be mixed up by having special conditions which apply to different battles.  For example, a battle might provide some bonus EE if you meet a certain requirement by the end, or it might take place in a special location which applies a modifier to certain damage types.
  • Daily Vignettes: Similar to the talk show, the vacation, and the preparation before the final battle, these will be scenes from the daily lives of the Chosen (and the Forsaken) which highlight how they're being corrupted.  Not all of them will be sexual, but the proper sex scenes should be more in-depth and detailed than any of the sex scenes currently in the game.
  • Campaign Mode: This would probably need a whole separate post to talk about, and some of the above features would need to be implemented before it would make sense to start on this one.  I'm including it here because it will also involve some sub-features that people might find interesting ("boss" Chosen, long-term goals, achievement bonuses).

Sunday, May 30, 2021

Release 18: Confrontation

This update allows the player to send their captive Forsaken into battle against the Chosen.  With this, the larger gameplay loop of converting Chosen into Forsaken in order to convert more Chosen is finally closed (although there are obviously still many important features which need to be fleshed out).  The main functional difference between Demon Commanders and Forsaken Commanders is that the Forsaken can be customized to a much greater degree, but this customization can only take place through the training system, which is time-consuming.  Some combat styles are sexier than others, but there are various descriptions depending on personality and corruption level, so every style probably has something for someone.

With the ability to use Forsaken in battle comes the ability to spend your days training the Forsaken instead of fighting the Chosen.  This will eventually become an important strategic element of the campaign mode, but right now it's completely optional, as using the free training option from the main menu doesn't pass time.  Because your roster of Forsaken isn't attached to any single playthrough, your Forsaken will be somewhat "unstuck in time," continuing to progress their skills and retain their stats even if you load a previous save.  This is very easily abused, so when playing on hard mode, in order to preserve the difficulty, Forsaken cannot be used.

It's currently often difficult to make use of the Forsaken due to the incompleteness of the training system.  In particular, the EE cost to deploy Forsaken depends on their Disgrace corruption level, and without the higher-tier training actions, it isn't possible to break them down to the point where their costs become reasonable for anything before the extreme endgame.  This can be alleviated somewhat by using Forsaken who had suffered high-tier Dignity Breaks as Chosen, but the uncorrupted Forsaken made with the "Generate Forsaken" option are pretty much only usable with heavy cheating.

From here, there are many directions in which the development of Corrupted Saviors could go.  I'll be making a post early next month detailing the features I want to add in the foreseeable future, and I'll be taking feedback regarding which of those features should receive higher priority.

Click here to download.  Mirror.

  • Content: Playthroughs on save files with Forsaken can now use those Forsaken in place of the usual Demon Commanders.  Note that this feature is disabled on hard mode, but Forsaken converted on a hard mode playthrough can still be used on easy and normal mode playthroughs.
  • Content: Playthroughs on normal or easy mode on save files with Forsaken can now spend days training their Forsaken instead of fighting.  This requires purchasing the Focus upgrade first.
  • Interface: The profile tips for tier-1 Breaks now provide a bit more information regarding how to achieve them.
  • Interface: The profile tip for how to achieve tier-3 Confidence Break is now more specific about which type of Commander is needed.
  • Interface: The Psychic Reading corruption summary now also displays the bonuses for reaching Lv 2 circumstance damage for the first time.  It also displays when the Chosen have reached the trauma threshold for tier-3 Breaks (but have not yet used the associated action) and when they've reached the Punisher effectiveness threshold for tier-4 Breaks (but have not yet been targeted by the associated Commander).
  • Bugfix: Male and futanari Chosen will no longer always become full female upon being converted into Forsaken.
  • Bugfix: Chosen who have shifted from female to futanari will no longer have lines implying they were previously male.
Release 18b
  • Bugfix: New games started on normal mode when Forsaken are on the save file will no longer get caught in an endless loop of downtime actions.
Release 18c
  • Bugfix: Chosen should no longer give the "first meeting ever" reaction upon their first time meeteing one of the Forsaken each day.
  • Bugfix: Forsaken should no longer forget each other's identities.
  • Bugfix: Spending days training Forsaken should no longer sometimes make it impossible to return to fighting the Chosen on that save file.
Release 18d
  • Bugfix: The game should no longer crash when low-Motivation Forsaken decide to throw a tantrum.
  • Bugfix: The game should no longer sometimes crash when trying to save new Forsaken.
  • Bugfix: Forsaken will now properly need some time to rest after a strenuous training session.
Release 18e
  • Bugfix: Fixed a training crash caused by the prior bugfix.

Thursday, April 29, 2021

Release 17: Escalation

With this release, the ability to manage your team of Forsaken has been fleshed out a bit more.  The Forsaken now have nuanced opinions of each other depending on their personalities, their history as a team, and their experiences together since becoming Forsaken.  Currently, the only ways to influence their relationships are to selectively increase their corruption levels and to provoke them into throwing tantrums at each other, but the options will expand significantly once you can have the Forsaken help train each other. These relationships aren't necessarily the same in both directions, so you can have unrequited love or unwelcome stalkers.  Unfortunately, previous versions didn't end up saving all the information I needed in order to reconstruct the relationships of former partners, so Forsaken from previous versions won't remember who their old teammates are.

Training the Forsaken now drains their stamina, which they restore by relaxing in various ways during their downtime.  You can also deplete their motivation by sending them on (currently fake) missions, and then restore that motivation during training.  Another important new aspect of training is that it influences which combat styles the Forsaken use.  Now all that remains is to actually implement the mechanics of having them fight the Chosen.

On an unrelated note, this release also adds a new difficulty setting.  The requirements to unlock hard mode are the same as the requirements to unlock cheat mode.  There's no content locked behind hard mode, so only players who want to experience an extra challenge should feel any need to turn it on.  When hard mode is activated, the deadlines for events and the final battle are moved up (to Day 10, Day 20, Day 30, and Day 35 respectively).  Damage taken also decreases by 20% per damage level, which means that all damage above Lv 1 is reduced to 80%, all damage above Lv 2 is reduced to 64%, all damage above Lv 3 is reduced to 51.2%, and so on.  Players now only receive scores for hard mode playthroughs, so anyone playing on normal mode shouldn't feel pressured to play optimally.

Click here to download.  Mirror.

  • Content: The Forsaken now have opinions of each other which they'll explain with a new dialogue option.
  • Content: Added the basics of Forsaken base management.  Forsaken Stamina and Motivation values are now meaningful.
  • Content: The Forsaken now have distinct combat styles which may be influenced via training.
  • Content: Added a hard mode to the game.
  • Interface: The text colors used by Forsaken when they talk can now be changed by the player.  When the Chosen are defeated, their text color will automatically change during the moment of their resolve being broken.  Forsaken from previous versions will retroactively have their text colors changed.
  • Bugfix: It should no longer be possible to lock oneself out of being able to cheat by going back in time.

Tuesday, March 30, 2021

Release 16: Training

This update introduces an entirely new mechanic: training the bodies and minds of defeated Chosen in order to sculpt them into Forsaken warriors that fit your particular needs.  The game's main combat loop went through several iterations before its first public release, and because the training mechanics are completely untested, they might also end up needing significant changes.  I'm especially interested in feedback during this early phase, before anything is finalized.

Each training session involves choosing multiple training actions in turn.  What happens during each training action varies according to the Forsaken's personality, the Forsaken's corruption, and whichever other training actions are already in progress.  If the training gets intense enough, the Forsaken's Hostility, Deviancy, Obedience, and Disgrace scores can be increased.  High Obedience makes the Forsaken more likely to cooperate with the training.  High Deviancy, which represents dissocation from reality, allows the Forsaken to endure more intense training without changing their behavior or worldview.

Corruption from training always goes up, never down.  However, there will be benefits to having some of your Forsaken at low corruption levels.  This (along with the Stamina, Motivation, and Skill mechanics) will eventually add some gameplay depth to the training system.  In the meantime, I'm mainly concerned with ensuring that the training system itself works alright.  It isn't as granular as the one commonly used by eragames, but I hope that it's still satisfying to use.

Only the first tier of training actions is implemented in this update, which consists of the easiest, most mild training types.  Most Forsaken who have been beaten the regular way during the final battle will be completely unfazed by all of them.  In order to make the consent and corruption increase mechanics relevant, I've added the option to generate a new uncorrupted Chosen and then immediately "defeat" her so that she can be trained as one of the Forsaken.  Players with early cheats turned on can access this option from the main menu even if they don't have any Forsaken on their save files.

Click here to download.  Mirror.

  • Content: Added a system for subjecting defeated Chosen to various types of training.
  • Content: Added the ability to generate a random uncorrupted defeated Chosen who can then be trained.
  • Bugfix: Added pages to the Forsaken menu in order to prevent the list from overflowing the screen.
  • Bugfix: Chosen attempting to inflict self damage greater than Long.MAX_VALUE will no longer crash the game.

Saturday, February 27, 2021

Release 15: Conclusion

 The focus of this update is the fates of defeated Chosen.  This includes not only those who escape from the Demon Lord, but also those "Forsaken" who willingly enter the Demon Lord's service.  It also includes some miscellaneous bug fixes and balance tweaks.

During the final battle, when only two of the Chosen are neutralized, the third will try to flee the battle, and those Chosen fall into two broad categories.  The first category is those who have already experienced a Total Break.  These Chosen are too mentally damaged to fight anymore, so they currently just get a short epilogue.  The second category is those who haven't experienced a Total Break, and their epilogues are more complicated.  These aren't yet finished for all personalities, so they're dummied out for the time being.  Eventually, I want to include many more epilogues for all sorts of endgame situations (e.g. two close friends who are corrupted in the same way and end up having their ending together), but there are enough possible combinations that I'll probably have to just implement them bit-by-bit alongside other content.

As for the Chosen you capture, they'll now be stored permanently, and not attached to the individual playthrough they came from.  You can currently visit them from the main menu, view their profiles, and have them describe how they see their situation.  What they say will vary significantly not only with their personalities, but also with their corruption progress.  The menu is a bit sparse for now, but options for talking about their training and their daily life will also show up once those features are implemented.

The overall goal for the next few releases is to pave the way for a campaign mode where you defeat Chosen, turn them into Forsaken, and then use those Forsaken to defeat more Chosen.  This will involve a "free training" mode, then some interactions between Forsaken (including both having them train each other, and having to deal with rivalries between them), then being able to replace your Commanders with Forsaken, and then finally implementing the campaign mode itself.

I'm hoping to introduce enough gameplay mechanics with each release that none of them feel like "just groundwork."  For this release in particular, I've made a fairly major tweak to how Impregnation, Hypnosis, Drain, and Parasitism progress work.  Each use of a sinful move now increases the progress toward corruption by a small base amount multiplied by the associated circumstance level, similar to how Resolve damage during the final battle works.  I'm interested in hearing whether this makes the lategame feel a bit less grindy, since players should have more ways to make the corruption progress more quickly.

Click here to download.  Mirror.

  • Content: Defeated Chosen who escape the final battle after previously suffering a Total Break will now go through a short epilogue explaining why they won't be troubling you again.
  • Content: Chosen whose resolve was broken during the final battle will now be stored for later viewing and use.  At present, this only allows you to view their stats and hear them say a little bit about their new lives as your servants, but more is on the way.
  • Balance: Impregnation, Hypnosis, Drain, and Parasitism effectiveness will now progress more quickly when the respective circumstance is higher.  The base rate has been decreased, but this should result in overall faster and more controllable corruption.
  • Interface: When only one of the Chosen is a valid target for actions, the target choice option on that round will be skipped.
  • Bugfix: Ending a battle in the middle of a capture will no longer result in the capture option behaving strangely in the following battle.
  • Bugfix: Some more possible softlocks in the final battle have been fixed.
  • Bugfix: Use of Slaughter will no longer cause Surround durations to be treated as negative for the purpose of calculating the Evil Energy bonus from retreating with Causal Projection.
  • Bugfix: Fixed a case where Chosen who prepare to sacrifice an ally during the final battle would never actually get around to doing so.
  • Other: Saves on Day 1 may now have early cheats toggled on and off, regardless of their initial setting.

Friday, January 29, 2021

Release 14: Climax

This release implements the final battle on Day 50, where the Chosen either defeat the Demon Lord and save the city, or else end up defeated themselves and lose their powers or even their lives.  The endings and training mechanics still aren't in yet, which means that both outcomes just move you forward to Day 51 so you can keep messing around with the team, but you can at least get a preview of the various fates in store for defeated Chosen (and even some of the victorious Chosen).

The final battle introduces a couple of new mechanics, so it might be wise to save beforehand in order to give yourself an opportunity to see how they work in practice.  Once you're close to the final battle (meaning either you're past Day 45 or you have at least one of the upgrades that lets you damage Resolve), you can check the Chosen's profiles to see how they'll act and how you can beat them.  There are a few distinct strategies that can be used to win, so I look forward to seeing which ones are most popular.

Click here to download. Mirror.

  • Content: The final battle has been implemented, including a couple of unique mechanics.  See the readme for more information.
  • Balance: The scoring system has been updated to account for the final battle and fix some old overflow errors.
  • Interface: When selecting a Chosen profile to display using the Psychic Reading upgrade, an overview is now shown which contains a full list of which vulnerabilities are broken and which aren't.
  • Bugfix: Another crash related to very high damage multipliers has been resolved.
  • Bugfix: Using cheats to encounter the third Chosen before the second has had a chance to be introduced will no longer sometimes result in their relationships not initializing properly.
Release 14b:
  • Bugfix: The game should no longer sometimes crash when defeating the Chosen in a particular order.
Release 14c:
  • Bugfix: The game will no longer freeze up with no usable options when the last Chosen in the final battle is surrounded or captured.
  • Bugfix: The final battle will no longer suffer a crash related to the game getting confused about who's defeated and who's not.