This update completes the item-related work that was started last month, fully implementing items for both single play mode and campaign mode. There are several more items I'd like to add in future releases, but the current total of 46 items is plenty for the current length of campaign mode. In addition to the starting item on Loop 1, each possible city choice for odd-numbered loops will come with a different item which is given to the player upon starting the loop. The player will also have a running "Influence" total which determines the strength of the items which can appear. Stronger items will deplete more Influence when taken, which means that players can deliberately take weak items in order to hold out for a stronger one.
The introduction of items has also made way for single play mode to be expanded into several scenarios. The Classic scenario is identical to the old default single play mode, while the Challenge scenario is identical to the old hard mode. Cheat mode, which was previously its own difficulty setting, can now be toggled on and used for any scenario. In addition, three new scenarios have been added, each of which causes the player to start with a random selection of items. Casual mode is just Classic made easier with the addition of items, while Superior Clash and Animalistic Clash allow players to confront the advanced species without having to play through a few loops of campaign mode first. However, be advised that these last two scenarios immediately throw the player into a fight which is as hard as an extremely late campaign loop, so there's no shame in using cheats to just enjoy the animal-ear girls in a low-pressure environment.
In addition to these scenarios which are built into the game, you can now also add custom scenario modifiers to your own custom single play teams. These modifiers can include anything found in campaign mode (sooner deadlines, damage mitigation, and faster trauma resolution) as well as items (either specific guaranteed items, or a random selection of items with a given total strength, or even a combination of both). The option to change your custom Chosen's species was also added in a previous release, but this is the first release that lets you level the playing field against them without just getting infinite resources from cheats.
This is a gameplay-heavy update, but it does introduce some new sexual content in the form of another vignette commissioned by Kalloi. This is another two-different-Distortion vignette, and this one involves a Tempted Chosen and a Negotiated Chosen who have a friendly relationship. Custom sex scenes also now have a few new actions available, themed around non-penetrative sex (frottage, tribadism, and thighfucking).
The next update will introduce the new Undead Chosen species, which itself encompasses several types of monstergirl (ghosts, possessed living humans, vampires, and so on). Of course, they'll also come with some interesting gameplay mechanics of their own. Now that the framework for other species has been established with Animalistic Chosen, I expect this addition to be relatively easy, so hopefully there'll be some time to reach a new milestone for custom sex scenes as well.
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- Content: Added 38 new items to the game.
- Content: Added scenarios to single play mode, allowing the player to go up against advanced teams with a random selection of items to help.
- Content: Added the "Casual" scenario, which functions as an easy mode.
- Content: Added the ability to create custom scenarios with their own difficulty modifiers.
- Content: During campaign mode, the player will now be able to obtain an item from every odd-numbered city. (Loop 3, Loop 5, etc.)
- Content: Added frottage, tribadism, and thighsex to custom sex scenes.
- Content: Added "plead" dialogue for partners in custom sex scenes.
- Content: Added one new vignette.
- Balance: Animalistic Chosen will no longer be quite as eager to stack up ridiculous amounts of Wild Hunt.
- Balance: Instead of only increasing Appeal damage by a base of +1%, each Negotiation will now increase Appeal damage by an amount equal to the number of total Negotiations.
- Interface: The game will now be more clear about what's happening when a Chosen downtime action resolves more trauma than the subject has yet accumulated.
- Bugfix: The Forsaken expertise cheat no longer caps expertise to a very low value.
- Bugfix: Using one of the Forsaken to Tempt a Chosen will no longer sometimes result in a bugged "already Tempted" state.
- Bugfix: Captured Animalistic Chosen who have used Frenzy will no longer sometimes cause an inaccurate extermination percentage prediction.
- Bugfix: Resolved an issue with the logic which determined when the "Pass Time" button was supposed to appear.
- Bugfix: Improved the logic for determining which sex acts can be simultaneously performed during custom sex scenes.
- Bugfix: Forsaken will no longer sometimes be protected by Sexual Barriers during custom sex scenes.
- Other: When portraits titled "smug" or "used" are in a Forsaken's folder, she will now use those portraits in place of "joy" and "lewd" respectively.
- Other: With the introduction of scenarios, cheat mode can now be toggled independently of difficulty setting.