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Wednesday, July 30, 2025

Release 67: Industrialization

This update integrates the newly-added Mechanical Chosen into campaign mode after Judgment has been defeated, adding their associated warp route and their functionality as Mechanical Forsaken once defeated!  In their initial state, Mechanical Forsaken are almost identical to the regular Forsaken you'd get from beating the Chosen of Loop 1.  They have the ability to Release targets before the natural end of the Capture, but they lack the damage buffs and other innate effects that usually make advanced species stronger.

However, Mechanical Forsaken have the ability to generate Mechanical Parts.  There are 7 types of Mechanical Part, corresponding to the 6 Distortions plus 1 type of part generated by Mechanical Forsaken who were defeated without a Distortion.  Once any Mechanical Parts have been generated, the "Other Minions" menu in Forsaken management will become the "Base" menu where you can combine any pair of Mechanical Parts to create Constructions.

The Constructions created from two of the same Mechanical Part grant small global buffs to all of your Forsaken.  However, the true power of the Construction system is unlocked by combining different kinds of Mechanical Part together.  Many Constructions grant buffs specifically to Mechanical Forasken, and these buffs all stack multiplicatively with each other, which means that heavy investment into the Construction system can let your Mechanical Forsaken reach damage values far beyond what's possible for other Forsaken.

In order to give players a chance to experiment with the system before trying to master it late in a campaign mode run, I've added a new "Parts" cheat for campaign and single play runs which gives you a bunch of Mechanical Parts to try building with.  If you want to see what they can do, I'd recommend also customizing one of your Forsaken in cheat mode in order to change her species to Mechanical so she can benefit from the buffs.

Aside from the usual bugfixes and tweaks, this update also adds some code contributed by Keldon which can load player-written mods from the options menu without needing to download an entirely separate version of the game.  Presently, it's not really practical to use since it doesn't have any supporting documentation or examples written, but I plan on fixing that soon.  Take this as a preview of what's to come.

Click here to download.  Mirror.

  • Content: Added Mechanical Chosen to campaign mode following Judgment's defeat.
  • Content: Added the Base menu and construction system after any Mechanical Forsaken parts have been generated.
  • Balance: The Mechanical Clash scenario will now provide the player with slightly more items.
  • Interface: The Chosen profile display now tracks how many times you've made a truce together while on the Negotiation Distortion path.
  • Interface: Even when the Chosen are all Surrounded or Captured, the current extermination progress rate per free Chosen will still be shown.
  • Bugfix: Resolved some cases where Mechanical Chosen would start the wrong operation after having Vulnerabilities broken.
  • Bugfix: The Entice Thralls operation will no longer incorrectly allow some non-PLEA-inflicting surround actions.
  • Other: Added the Parts cheat to the cheat menu for generating Mechanical Forsaken parts in campaign or single play mode.
  • Other: Added the Loop 21 warp route to campaign mode.
  • Other: Added bare-bones support for player-created mods, contributed by Keldon.