Pages

Saturday, June 29, 2024

Release 55: Despair

This update adds the sixth and final Distortion path: Despair.  As the Morality/Innocence Distortion, it involves convincing the Chosen and their supporters that they're doing more harm than good by fighting the Demons.  Unlike the previous five Distortion paths, this one targets the entire city, and if you're able to activate it, then you can defeat even Chosen who haven't been corrupted at all.  The overwhelming power of the Demons simply causes them to give up.

Against a regular team of Chosen, the Distortion is activated by going into the final battle with at least 1000 Evil Energy.  This represents the fact that the Chosen have been committing evil acts and being more of a menace to the city than the Demons themselves.  The requirement goes up with Morality and Innocence Breaks against the Chosen: they each get two "free" Morality or Innocence Breaks, and after that, every additional Break increases the energy requirement, as the Chosen become less restrained by their conscience and less connected to reality, making them care less about their own sins.  On top of this, Chosen of advanced species increase the requirement further.  On the other hand, the campaign mode achievement for beating Chosen with Despair will sharply decrease the required Evil Energy, potentially even allowing you to automatically win against weaker teams once you have enough momentum.

In campaign mode, most Chosen defeated by Despair will completely lose their powers, joining you as civilians who provide small passive buffs just like Spared Forsaken (although Chosen defeated by Despair have an extra x2 multiplier to the bonuses they provide).  The bonus provided depends on their highest corruption parameter, so even in a loop where you can activate Despair at zero Evil Energy, it's still worthwhile to selectively break their Vulnerabilities before pulling the trigger.  (When Despair is set as the Distortion plan, the Forsaken Preview function will show you which bonus they're currently predicted to provide.)  Boss Chosen also have some unique interactions with Despair.  If Splendor is defeated by Despair, she won't be able to do her usual sabotage.  And Victory actually has two separate Despair traits she can get - one if you beat her normally while using Despair, and another if you manage to activate Despair without ever actually breaking any of her Vulnerabilities.

Chosen who are under a Distortion, or who have experienced Total Morality Break or Total Innocence Break, cannot be defeated using Despair.  However, you can still activate Despair in order to use it against their allies, and Chosen who have had their Distortion cancelled by a "forbidden" Vulnerability Break will once again become valid targets for Despair.  So, even when aiming for Despair, the other Distortion paths can still be used as well.

This was a major gameplay addition, and much of the month was largely spent on playtesting.  As such, there's also a big batch of bugfixes in this release.  On the sexual content side, this release also includes another vignette in the Significant Morality Negotiation chain commissioned by Kalloi, which is special in that it unlocks the "streaming studio" location which allows you to livestream your custom sex scene to the city's populace.  The livestream action has some special mechanics where the partner wears a mask to conceal her identity.  Presently, unmasking her to the public doesn't do much beyond causing her to stop worrying about concealing her identity in future livestreams.  But once the next vignette in the chain is added, there will be a bit more to it.  Of note is the fact that Forsaken can access the location and action by default.

Now that all the Distortions have been added to the game, the next step is to add the rest of the bosses and species.  I'm eager to get started on putting together the endgame!

Click here to download.  Mirror.

  • Content: Added the Despair Distortion path.
  • Content: Added one new vignette.
  • Content: Added the Streaming Studio location and Stream action for custom sex scenes (unlockable for Chosen through the above vignette).
  • Other: When selecting a boss fight loop in campaign mode, the choices will now provide a brief summary of what each boss does.
  • Bugfix: Some previously-missing portraits in custom sex scenes will now display correctly.
  • Bugfix: The Forsaken Tempt action in the final battle will no longer carry over some improper functionality that should only apply before the final battle.
  • Bugfix: The portrait window will no longer misplace itself when swapping between Chosen and Forsaken views.
  • Bugfix: Penalties to Motivation restoration from Forsaken species will now behave consistently regardless of lost Motivation on the same day.
  • Bugfix: Resolved a case of vignettes being filed under the wrong name in the archive.
  • Bugfix: Small Forsaken Punisher bonuses will no longer sometimes drop a decimal place when being displayed.
  • Bugfix: The Undead Forsaken deployment discount will no longer cause the Dutiful Harvester bonus to provide less Evil Energy than it should.
  • Bugfix: The Wooden Stake bonus will no longer make it more difficult to activate the Angel warp route in campaign mode.
  • Bugfix: The Angel Chosen 'Invitation to Heaven' move will no longer prevent different Chosen from being Surrounded on the same turn.
  • Bugfix: The 'Invitation to Heaven' effect will no longer carry over between battles.
  • Bugfix: Angel Chosen in the middle of a Rampage will no longer be able to use 'Invitation to Heaven'.
  • Bugfix: Undead Forsaken with 'Eager Partner (Vitality Addict)' will no longer fail to restore Motivation when their Stamina is already full.
  • Bugfix: The Forsaken summary screen will now take Forsaken species into account when calculating expected Motivation changes.
  • Bugfix: Angel Chosen in campaign mode will no longer be generated without the associated angelic choir flavor in their personal profile.
Release 55b
  • Bugfix: The game will no longer crash when a battle ends with both of Splendor's allies having been met before Splendor herself.

Thursday, May 30, 2024

Release 54: Advancement

The focus of this release is the addition of a new class of "heavyweight" items to campaign mode (along with one non-heavyweight item related to last release's Megalomania Distortion).  In theory, the accumulation of Influence throughout campaign mode was meant to grant players a steady boost in power the deeper they go.  In practice, there weren't enough high-Influence-cost items to spend all the Influence gained, and so players would be weaker than intended because all that unspent Influence wasn't doing anything for them.  Now, once the player has 50 or more unspent Influence, these heavyweight items will be very likely to appear.

Because heavyweight items are so powerful and run-defining, I've made it possible for players to affect to some degree which ones appear.  Every heavyweight item has a prerequisite item which must be owned before it will appear.  By only picking the items whose heavyweight equivalents you want, you can make sure that unwanted heavyweight items won't end up eating all your Influence.  Items without heavyweight equivalents can be picked without diluting the current pool of possible heavyweight items.  The items with heavyweight equivalents are as follow: the eight starting items, the ten "Pantsu" items, the five items which grant Distortion-related bonuses, the Silver Collar, and Soul Liquefaction.  If you want to know the options ahead of time, you can make the new items immediately show up in the Archive by using the "All Items" cheat in any of your save files.

Some heavyweight items just offer straight numerical bonuses, while others allow for entirely new gameplay strategies.  They don't offer much in the way of new sexual content, but this update does have a couple of side features to make up for that.  Kalloi has commissioned a sequel to the Sleep Molester vignette as the start of a new vignette chain, this time targeting the Significant Morality Chosen.  See the vignette checklist for details.  The commission also included a new Blindfold action for custom sex scenes, which can currently only be used in the S&M Club location (another location where it can be used will be coming soon).

The update also includes quite a few bugfixes, as I had expected when adding a new Distortion.  But now that that's taken care of, we can move directly onward to the sixth and final Distortion: Despair.  As a Distortion that affects the entire city, this one will break a couple more patterns from the previous Distortions and require some new code, but once it's done, everything will be ready to start on the endgame of campaign mode.

Click here to download.  Mirror.

  • Content: Added 26 new items to the game.
  • Content: Added one new vignette.
  • Content: Added the Blindfold action to custom sex scenes.
  • Balance: Adjusted the Influence cost of some items.
  • Balance: Tempted Forsaken no longer generally have decreased Motivation cost, but instead gain bonus damage based on Motivation.
  • Balance: Splendor will now be smarter about offering better Bargains.
  • Balance: Inevitability can now be activated for the final battle (but this does not apply the x10 bonus to Resolve damage).
  • Balance: Undead Chosen will be more willing to use Enervate very late in the loop.
  • Balance: When all valid items have already been seen in a campaign, the game will allow rejected items to appear again.
  • Bugfix: Single play scenarios will no longer sometimes fail to respect the gender settings on a new save.
  • Bugfix: Megalomaniac Forsaken can now properly be set to not follow a training plan.
  • Bugfix: Animalistic Chosen will no longer rudely use Frenzy against Forsaken who have already been knocked out by Mutual Damnation.
  • Bugfix: Splendor will no longer consider impossible Bargains and sometimes crash the game as a result.
  • Bugfix: Buying upgrades other than Imago Quickening with your Second-in-Command selected for deployment will no longer grant an Evil Energy refund.
  • Bugfix: The code for handling trauma overflow will now properly consider T4 downtimes to be more attractive than Temptation and Rampancy downtimes.
  • Bugfix: The display of how quickly Chosen with Angel allies are escaping is now more accurate.
  • Bugfix: The Ego Murder effect will no longer carry over between battles.
  • Other: The details of the Megalomania Distortion have been added to the Forsaken guide.
  • Other: The cheat option to set Forsaken on a Distortion path now also includes Megalomania.
  • Other: The in-game tips for T1 Breaks are now more specific about which types of damage should approach 10k.
  • Other: Any combination of spared and non-spared Forsaken may now be added to a custom sex scene.
  • Other: Added a visual indicator for when boss Chosen are using their signature abilities.
Release 54b
  • Interface: The remaining Captures for a Demon Commander will now be displayed on the button itself instead of just the tooltip.
  • Bugfix: The Forsaken Preview in campaign mode will now print properly.
  • Bugfix: Forsaken whose Punisher bonuses have been changed by a Velvet Key merge between two other Forsaken will now correctly use the changed Punisher for determining their own Velvet Key merge.

Monday, April 29, 2024

Release 53: Megalomania

It's been a very long time since the first four Distortions were added, but with this update, we're finally getting around to implementing the others.  The Confidence/Dignity Distortion, Megalomania, diverges from the pattern of the previous Distortion paths in several ways.

Any Chosen may be put on this path as long as they haven't suffered Total Confidence Break or Total Dignity Break, but the Distortion is limited to only one Chosen per city.  By making her feel like she's much stronger than her partners, you can cause her to develop delusions of grandeur and eventually offer her a position as your Second-in-Command.  Instructions for achieving this Distortion have been added to the guide.txt file packaged with the game, and you can also view the next step in-game by selecting the proper Distortion plan in the target Chosen's profile.

Megalomaniac Chosen are required to have suffered Morality Break and Innocence Break at a more extreme level than the Breaks required for the previous Distortions.  They're already quite twisted, and they become even moreso when the Distortion takes root.  I look forward to expanding on their corruption in future releases as they gradually get their own vignettes and other unique content to match the ones that have been written for the other Distortions.  And Megalomania also has another unique feature: the boss Chosen Splendor is vulnerable to it.  If Splendor is defeated using Megalomania in Loop 10, then the special effect associated with it can be used to flip an extra one of her negative traits to a positive one after Loop 15.  This should make her significantly less annoying for players who enjoy pushing deep into campaign mode.

The game has come a long way since the first four Distortions were added, and a bunch more Distortion-dependent flavor text and gameplay options needed to be accounted for this time.  As such, this update is pretty light on side content.  There's the usual small collection of bugfixes, but beyond that, I hope that just playing with the new Distortion is enough to keep everyone entertained for this month.  The plan for next month is to add a whole bunch of new high-value items (which should make both campaign mode and cheat runs of single play mode more interesting).  The month after that will be focused on adding the sixth and final Distortion.  And after that, I'll be adding the next round of unique boss Chosen.

Click here to download.  Mirror.

  • Content: Added the Megalomania Distortion path.
  • Content: Added and modified some boss and ending story scenes to account for the Megalomania path.
  • Bugfix: Resolved a crash that could happen in cities with multiple Angel Chosen.
  • Bugfix: Resolved a crash that could happen for Devil and Animalistic Chosen born during campaign mode.
  • Bugfix: The "Unleashed Angel" Forsaken Distortion bonus will now be applied properly.
  • Other: Added a link to the wiki in the resources.txt file.

Saturday, March 30, 2024

Release 52: Association

The focus for this month's update was features which required code reworks that were too extensive to fit into prior updates.  Each individual addition is minor, but I'm pretty sure that most players will find something to be happy about in this changelog.

This first added feature is a refactor to the clothing customization system which now allows Forsaken outfits to be edited as well.  As part of this refactor, clothing sets can now also be saved, loaded, and exported and imported as separate files.  So, if you want your servants to all wear matching uniforms, you can do it easily now.  The resulting "closet" files will also make it convenient to keep your clothing sets even if you like to start a fresh save file with each release.

A very minor feature attached to the clothing system is that I've reworked the custom clothing menu to pad itself with dummy buttons so that the buttons keep their position even while scrolling between pages.  I'd appreciate feedback on how this feels - if people don't hate it, then I might do something similar for other paging menus just to make them a bit easier to navigate.  Players who play at unusual resolutions might also now notice that the game will now organize the buttons into a second row when necessary, so let me know if this breaks anything for anybody.

The other main customization feature is that it's now possible to designate groups of campaign custom Chosen as always appearing alongside each other in the same team.  Chosen who have been assigned to a group like this should never appear alone under any circumstances.  This is a powerful tool if you want to guarantee that two of your custom Chosen interact, but it shouldn't be used lightly.  When two Chosen who couldn't otherwise appear together are set as part of the same group, relationship scenes will be disabled for that loop because the game won't be able to find the usual Core/Minor Vulnerability interactions.  And if the player never enters a loop where the custom Chosen's species are grouped together, then the custom Chosen won't be able to appear.  There might be room to add more flexible options here, but I want to make sure that the base system is working without bugs first.

When it comes to new content, this release just adds two new vignettes, but they're pretty special ones.  This is a continuation of the Negotiation vignette chain commissioned by Kalloi for Core Morality Chosen, which now extends into their time as Forsaken.  The two vignettes fire on the same day, and they can trigger when a Forsaken who experienced the Descent of Guilt vignette as Chosen is set as your Favorite.  The vignettes can fire every loop, and they have a large number of variants (based both on the Favorite Forsaken and on the Chosen of the current loop) so that they don't get boring.  They also introduce an experimental system where the player can make a choice during the first vignette, changing some of the flavor text of the second vignette.  I'm curious to see whether players enjoy this as a way to get a bit more immersed in vignette scenes.

Next month will be the long-awaited introduction of the fifth Distortion path, Megalomania.  Because of the species and bosses that have been added to the game, there's a lot more work to add a new Distortion than there was when the first four were added.  But I've spent the last few days of this month doing some preliminary work, so I'm confident that it should all be ready for Release 53.

Click here to download.  Mirror.

  • Content: Added a large compound vignette to the Negotiation vignette chain.
  • Content: Added customization for Forsaken outfits.
  • Interface: Chosen customization options can now be accessed even before buying Psychic Reading.
  • Interface: Clothing sets may now be saved and exported.
  • Interface: Window resizing is now more flexible.
  • Bugfix: Resolved some issues with boss loops having incorrect species or showing up when not picked.
  • Bugfix: Changing the species of a customized campaign Chosen will no longer crash the game.
  • Bugfix: Fixed some bugs that could happen when the game gets confused about two Forsaken sharing the same ID.
  • Other: Groups of campaign custom Chosen can now be designated as guaranteed to appear in a team together.
  • Other: Chosen text colors may now be changed during play from the Information menu.
  • Other: In single play mode, Forsaken now have some special interactions with their Chosen selves from other save files.
Release 52b
  • Bugfix: The game will no longer crash when trying to start a campaign loop with non-custom Chosen.

Wednesday, February 28, 2024

Release 51: Benediction

This update is the completion of the latest stage of campaign mode, as the sixth Chosen species, the Angels, have been added to the game!  Angels are the ones in charge of rewarding and protecting virtuous humans, both in this world and in the next.  Their duties don't usually involve battle, and indeed, even the more warlike ones are quite weak in a straight fight.  But their unearthly beauty drives your Thralls mad with desire, and their ability to soothe and comfort their teammates is quite powerful.  For Demons, which rely on trauma and despair in order to induce humans to sin, Angels can be considered their natural enemy.

In campaign mode, Angels will show up after Victory has been defeated, which means that they can appear in Loop 11 at the earliest.  If the player beats Victory in Loop 10 and Splendor in Loop 15 (or vice versa), then Angels and Devils will potentially be appearing together in the Chosen teams you face from Loop 16 onward.  This will only be relevant to players who play deep into campaign mode, but in order to make it a bit easier to do just that, another long warp route has been added which leads from Loop 16 all the way to Loop 20.  Experienced players should note that the Loop 11 warp and the Loop 16 warp both have the same set of conditions - the warp requirement depends only on which boss was defeated in the prior loop.  See the campaign map.txt file for more details.

For players who prefer single play mode or who want to practice before facing them in a campaign, the Angelic Clash scenario has been added, which pits the player against a team of 1 Angel Chosen and 2 regular ones.  At first, the Angel might appear quite harmless in comparison to the Devil, but it should become clear pretty quickly that they're formidable in their own way.

Aside from some balance tweaks, the other major improvement for this release is a one-click option to clean your old campaign saves.  The way this currently works is that it looks for a series of saves which are all from the same loop, then tries to keep just the first save of the loop and the most recent save before the final battle of that loop.  There's room for more options here (like changing which saves you want to keep, or cleaning saves from single play mode as well), but I want to collect feedback about this basic implementation first.

Looking forward, the next major features in the development plan are the next 3 boss fights (the Angel boss, the Devil boss, and a recurring midboss) and the last 2 Distortion paths (Morality/Innocence and Confidence/Dignity).  Before jumping into them, it might be a good idea to do one or two customization- and flavor-focused updates, but overall I expect the pace of development to accelerate from this point forward.  We're getting close to the home stretch.

Click here to download.  Mirror.

  • Content: Added Angel Chosen to campaign mode following Victory's defeat.
  • Content: Added the Angelic Clash scenario for single play mode.
  • Content: Added 16 new faces for Angel Chosen to the default portrait pack.
  • Balance: Loops 3 and 4 will now feature at least one Superior Chosen in each city.
  • Balance: Lower-tier species won't stop appearing so quickly in later loops.
  • Interface: Added "Clean Saves" feature to delete unneeded save files.
  • Bugfix: Resolved a crash that could happen after backing out of the pick next city menu in campaign mode.
  • Other: Added a new warp route to Loop 16 (and allowed the Loop 11 warp to function even after facing Victory in Loop 10).
Release 51b
  • Bugfix: The Loop 15 boss fight will no longer be able to have its members replaced by the species unlocked in the Loop 10 boss fight.
  • Bugfix: Custom Angels and Devils created for single play mode will now correctly respect their pre-broken Vulnerability settings.
Release 51c
  • Bugfix: Forsaken will no longer benefit from the Personal Paradise trait even when they have no Tempted Angel former partners.
  • Bugfix: Corrected the display of the Personal Paradise trait bonus on the affected ally's profile.
  • Bugfix: The Forsaken Tempt action will no longer put invalid Tempt targets into a bugged Tempt state.
  • Bugfix: The game will no longer allow Forsaken to be spared outside of campaign mode.

Tuesday, January 30, 2024

Release 50: Grace

This update features three major additions to the game.  The first is gameplay related: a new "Bargain" system that activates after defeating Splendor.  This is the realization of a concept that was originally proposed by f95 user SuperSkippy.  Previously, after Splendor joined the Forsaken, she would pretty much constantly ruin your other Forsaken's ability to function, and there wasn't much you could do about it.  This wasn't much fun, and it affected the game balance a bit too strongly, too.  Therefore, this new gameplay system has been introduced to give the player some counterplay.  Bargaining with Splendor will give you a grace period where one of the following debuffs is suspended (listed in decrasing order of priority - none of them will be offered during boss fight loops):

  • Undead and Devils will stop taking reduced damage. (Offered here if Devils are present.)
  • Splendor will stop draining your Forsaken's motivation.
  • Splendor will allow you to deploy her and manually select which combat style she should use.
  • Undead will stop taking reduced damage. (Offered here if only Undead are present.)
  • Splendor won't increase the difficulty of the next loop.
  • Splendor will allow you to train her.

Of course, it's called a bargain because she asks for something in exchange.  However, the things she asks for are also double-edged in that they can be used to the player's benefit as well.  Each day, she'll ask for something different, cycling through the valid options.

  • Empower a relatively-uncorrupted regular human Chosen, causing her to become Superior (which also allows her to become a Superior Forsaken).
  • Return one of your Forsaken to being a normal human (which doesn't anger their loved ones, and the spared Forsaken will also provide some small benefits).
  • Destroy one of your items (which refunds the item's Influence, allowing stronger items to show up in the future).
  • Make the next loop more difficult (which also means that you're likely to see more advanced species Chosen).

The system for spared Forsaken is the second major addition for this update.  Depending on their highest corruption value and their Obedience, Forsaken can join one of five different contingents within the Demonic hive.  Each one provides a small bonus: increased Evacuation requirement, increased Extermination requirement, passive Forsaken Motivation restoration, increased damage from Threaten/Slime/Attack/Taunt, or increased damage to Surrounded Chosen.  The bonuses really are small, but the achievement bonus from the coming Angel Chosen species will make them more significant.  Currently, Forsaken can only be spared when Splendor demands it, but being able to spare them more freely will also be coming with Angel Chosen.

The third addition is flavor-related.  A new vignette has been added which completes the chain commissioned by Kalloi which was started last update.  Normally, a vignette would not be considered a major addition, but this one adds a new Forsaken tool which comes with lots of possibilities: a lewd crest, the "Mark of the Succubus."  I might've gone a bit overboard here with adding interactions for this tool, but I think it provides an excellent example of how flavor and gameplay elements can interact with each other.

The Mark of the Succubus is a permanent clothing item which is engraved on the Chosen's bodies after experiencing the new Lilith's Awakening vignette.  In custom sex scenes, it can be "activated," forcing the subject to submit and causing her to gain arousal and lose tiredness when consuming semen.  On its own, this wouldn't mean much, because Chosen who experience Lilith's Awakening will be heavily corrupted already.  However, the Mark of the Succubus is also somewhat contagious - when enabled in the Forsaken's tool menu, a lesser version can also be engraved upon less corrupted Chosen during the Forsaken's Force Orgasm action.  Forsaken with the full-fledged Mark of the Succubus can also "activate" other marks when meeting with the Chosen as your ambassador.  The activated mark won't singlehandedly force the Chosen to let down their Sexual Barriers for you, but it will make it much easier to reach that point, and in the process you're likely to see a lot more low-Obedience flavor text for actions which normally aren't picked at low Obedience.

With this update, the "facing Splendor first" route is now finished up to Loop 14.  For next update, I intend to do the same for the "facing Victory first" route by adding the Angel Chosen that will be unlocked once you beat her.  And after that, it will finally be time to start work on the next round of boss enemies!

Click here to download.  Mirror.

  • Content: Added a new "Bargain" system for trading favors with Splendor.
  • Content: Forsaken can be spared from service but kept around for interaction and minor buffs (currently only through the Splendor Bargain system).
  • Content: Added one new vignette.
  • Content: Added the Mark of the Succubus tool, unlocked by Forsaken who have experienced the above vignette.
  • Content: Added the Activate Mark action to custom sex scenes which uses the lewd crest gained in the above vignette.
  • Balance: While Splendor's "Social Saboteur" ability is active, her own Motivation will refill every day.
  • Bugfix: Resolved a crash that could happen when displaying an alternative city route in campaign mode.
  • Bugfix: Refactored downtime action system in order to fix an overflow error that was causing some strange "Greater Sins Imminent"-related Chosen downtime decisions.
  • Bugfix: Generated Chosen family members will no longer sometimes be generated with inconsistent gender-related behavior.
  • Bugfix: Altering the bodies of high-corruption Forsaken will no longer sometimes cause their attitudes toward their penises to improperly change.
Release 50b
  • Bugfix: Resolved a crash when penis-having Chosen in custom sex scenes experienced an orgasm (or ruined orgasm) without having their penises occupied by a sex act.
  • Bugfix: The achievement for defeated Undead Chosen will no longer cause some trauma counts to be treated as much higher than they actually are during downtime selection.
  • Bugfix: Resolved a crash that could happen when trying to observe Chosen-with-Chosen custom sex scenes.

Saturday, December 30, 2023

Release 49: Communication

The next couple of updates are going to be focused on making the lategame of Corrupted Saviors (particularly the management of your Forsaken) more intuitive and enjoyable to play.  The distinguishing feature of Corrupted Saviors is that the heroines' corruption is reflected in future gameplay, which means that it's important for the game to support long playthroughs across many loops, so that the corruption inflicted in each loop has consequences for the next.  But because many of the elements of the lategame were developed piecemeal, it's been hard to confirm whether the gameplay and especially the interface are conducive to that kind of experience.  These next updates are going to add the last major gameplay features for the Loop 11 to Loop 20 range of campaign mode, which means that this is also the time to polish the interface and carefully calibrate the game balance.

As the first step of this new push, I've added a new information summary to the Forsaken selection screen which shows the status of your Forsaken roster and a prediction of how their Stamina and Motivation will change at the end of the day.  It's also now possible to set an "end point" for passive corruption training (which will also be shown in the roster summary screen).  Hopefully these tools make it less tedious to manage your forces once you've converted several teams of Chosen to your side.  Feedback on the presentation of this information is welcome.

On the flavor side, this update features a new intermission which can replace the Day 15 interview scene!  The premise for this one is that the Chosen take a bath together to help build their bonds as a new team.  As with the interview, the scene varies depending on the subjects' Tier 1 breaks, and the amount of bonus EE gained is the same between the two scenes.  In campaign mode, the Loop 1 intermission is guaranteed to be the interview and the Loop 3 intermission is guaranteed to be the Chosen bathing together.  The game will also prefer to show the bathing scene when the Core Innocence Chosen has already fought in a previous loop (because of the interview lines implying that this is her first time fighting the Demons), and the interview scene will be preferred when the Chosen have experienced T3 breaks (because the bathing scene involves them acting generally more 'pure').  Aside from that, the intermission is picked randomly.

This update also includes a hefty new vignette, the first in another chain commissioned by Kalloi.  This is an endgame vignette which shows the troubles faced by heavily-corrupted Chosen.  It will appear when all three Chosen are not only hypnotized but have also reached a hypnosis effectiveness which exceeds the usual requirement by 200%.  They also need to all be friendly with each other.  As with the Negotiation chain, there's some extra content planned for Chosen who experience the associated vignettes, but they'll have to wait for the chain to be completed in a future update.

Finally, as part of the gradual work to improve custom sex scenes, the Chosen now have several more clothing items they can pick from when dressing up.  Most of these options are on the lewder side, in order to help deal with the monotony of corrupted Chosen just picking out the same few skimpy clothing items every day.  I'm still working on tweaking the logic there so that their clothing choices have some variety while also remaining appropriate for their corruption level, but the expanded selection should help with that.

There are also various other smaller interface improvements listed in the changelog.  Small improvements like these will continue into the next updates along with the other planned major features.  As I mentioned last month, the game is ready for Angel Chosen to be added.  But thanks to a recent player suggestion, I'm also now planning to add some new options for dealing with Splendor after she joins the Forsaken.  Both of these features will have a big impact on how Loops 11-20 are played, so I'll be doing some preliminary work on both over the next few days before deciding which one is more urgently needed.

Click here to download.  Mirror.

  • Content: Added a new Day 15 intermission (guaranteed to appear in Loop 3 of campaign mode).
  • Content: Added a new vignette.
  • Content: Added ten new pieces of civilian clothing which can be selected by Chosen and Forsaken.
  • Content: Added support for Forsaken tools to have their own associated dialogue (with some dialogue for the breast expansion tool).
  • Balance: When a warp has been unlocked for a loop which offers items, the city choices' items may be picked even when choosing to warp.
  • Balance: Offspring of Forsaken will now tend to belong to the species of the higher-tier parent.
  • Interface: Added a Forsaken status and prediction summary to the Forsaken selection screen.
  • Interface: When the only Defilers available are those that would break a Distortion, the Chosen selection button is colored red instead of yellow.
  • Interface: Current Animalistic weaknesses are displayed on the team Vulnerability summary screen.
  • Interface: Chosen profiles now display the Forsaken tool unlock conditions they've fulfilled.
  • Interface: The Forsaken Positions screen is now a bit more clear about how they work.
  • Interface: When changing the species of a campaign custom Chosen with a non-default alias, customization details will be retained.
  • Interface: Forsaken in Punisher positions will display their Punisher abilities in their own profile.
  • Bugfix: The shop screen and button selection no longer fails to account for Tomorrow's Newspaper refunds until refreshed.
  • Other: Forsaken are now less random about using their equipped tools.
  • Other: Added information about initial Forsaken corruption to the Forsaken reference file.
  • Other: Forsaken corruption passive training can now be set to stop automatically at a target value.
Release 49b
  • Bugfix: Warp routes which use the item choices of existing city routes will correctly award the bonus warp route influence.
  • Bugfix: Leaving the Next City menu and returning will no longer cause all warp routes to award the first warp route's item.
Release 49c
  • Bugfix: Resolved a crash when generating city choices for even-numbered campaign loops.
Release 49d
  • Bugfix: Resolved a crash that could affect the Back button when customizing a team of Chosen for single play.
  • Bugfix: Fixed a problem with Devil Forsaken Motivation restoration.
  • Bugfix: The Forsaken status summary will now correctly take advanced species Motivation restoration penalties into account.
  • Bugfix: Devils performing Negotiation and Aversion downtimes with an ally will no longer improperly prevent the third Chosen from generating Evil Energy.