This update allows the player to send their captive Forsaken into battle against the Chosen. With this, the larger gameplay loop of converting Chosen into Forsaken in order to convert more Chosen is finally closed (although there are obviously still many important features which need to be fleshed out). The main functional difference between Demon Commanders and Forsaken Commanders is that the Forsaken can be customized to a much greater degree, but this customization can only take place through the training system, which is time-consuming. Some combat styles are sexier than others, but there are various descriptions depending on personality and corruption level, so every style probably has something for someone.
With the ability to use Forsaken in battle comes the ability to spend your days training the Forsaken instead of fighting the Chosen. This will eventually become an important strategic element of the campaign mode, but right now it's completely optional, as using the free training option from the main menu doesn't pass time. Because your roster of Forsaken isn't attached to any single playthrough, your Forsaken will be somewhat "unstuck in time," continuing to progress their skills and retain their stats even if you load a previous save. This is very easily abused, so when playing on hard mode, in order to preserve the difficulty, Forsaken cannot be used.
It's currently often difficult to make use of the Forsaken due to the incompleteness of the training system. In particular, the EE cost to deploy Forsaken depends on their Disgrace corruption level, and without the higher-tier training actions, it isn't possible to break them down to the point where their costs become reasonable for anything before the extreme endgame. This can be alleviated somewhat by using Forsaken who had suffered high-tier Dignity Breaks as Chosen, but the uncorrupted Forsaken made with the "Generate Forsaken" option are pretty much only usable with heavy cheating.
From here, there are many directions in which the development of Corrupted Saviors could go. I'll be making a post early next month detailing the features I want to add in the foreseeable future, and I'll be taking feedback regarding which of those features should receive higher priority.
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- Content: Playthroughs on save files with Forsaken can now use those Forsaken in place of the usual Demon Commanders. Note that this feature is disabled on hard mode, but Forsaken converted on a hard mode playthrough can still be used on easy and normal mode playthroughs.
- Content: Playthroughs on normal or easy mode on save files with Forsaken can now spend days training their Forsaken instead of fighting. This requires purchasing the Focus upgrade first.
- Interface: The profile tips for tier-1 Breaks now provide a bit more information regarding how to achieve them.
- Interface: The profile tip for how to achieve tier-3 Confidence Break is now more specific about which type of Commander is needed.
- Interface: The Psychic Reading corruption summary now also displays the bonuses for reaching Lv 2 circumstance damage for the first time. It also displays when the Chosen have reached the trauma threshold for tier-3 Breaks (but have not yet used the associated action) and when they've reached the Punisher effectiveness threshold for tier-4 Breaks (but have not yet been targeted by the associated Commander).
- Bugfix: Male and futanari Chosen will no longer always become full female upon being converted into Forsaken.
- Bugfix: Chosen who have shifted from female to futanari will no longer have lines implying they were previously male.
- Bugfix: New games started on normal mode when Forsaken are on the save file will no longer get caught in an endless loop of downtime actions.
- Bugfix: Chosen should no longer give the "first meeting ever" reaction upon their first time meeteing one of the Forsaken each day.
- Bugfix: Forsaken should no longer forget each other's identities.
- Bugfix: Spending days training Forsaken should no longer sometimes make it impossible to return to fighting the Chosen on that save file.
- Bugfix: The game should no longer crash when low-Motivation Forsaken decide to throw a tantrum.
- Bugfix: The game should no longer sometimes crash when trying to save new Forsaken.
- Bugfix: Forsaken will now properly need some time to rest after a strenuous training session.
- Bugfix: Fixed a training crash caused by the prior bugfix.