It's now been two years since the first public release of Corrupted Saviors. I'm grateful to everyone who's continued to follow the project up to this point. The goal I set last year was to provide the player some satisfying payoff for successfully corrupting the Chosen, and while there's certainly still room to improve, I think that the Forsaken-related content is coming together nicely. The coming year will be focused on providing more different ways for breaking the Chosen, from implementing more Distortion paths to adding more acknowledgement and reactions depending on the precise method the player uses (the order of the Breaks, whether Commanders or Forsaken are used, and so on). One of the main draws of Corrupted Saviors as compared to other corruption games is the flexibility of the exact corruption path each character is subjected to, and I think it's important to build on that.
As for this update in particular, the main added feature is the ability to use custom Chosen in campaign mode. In addition to importing existing teams, you can also create single custom Chosen using a new more in-depth customization process which also includes an option to directly input each personality value. Rosters of custom Chosen can be exported from your save file and imported by other players, and in combination with the portrait system, I hope that this encourages everyone to check out the teams shared by other players and perhaps share some teams of their own.
During the code refactor to allow custom Chosen in campaign mode, it was also convenient to add the ability for Chosen who flee one loop's final battle to show up in later loops. Chosen who have been thoroughly corrupted (i.e. at least one Total Break) will disappear after the final battle as detailed in their epilogues, but others will return to try to avenge or rescue their corrupted comrades. These returning Chosen will be somewhat rehabilitated (they'll stop using Slaughter, Fantasize, etc. until you corrupt them again), but other corruption parameters (notably Tempt progress) will remain the same. Furthermore, there are special interactions when you use a Forsaken former teammate against a returning Chosen. If the relationship between the two was positive, this will cost extra Motivation, but the increased capture duration and damage are considerable.
Custom Superior Chosen and returning Superior Chosen will always remain Superior. However, regular custom Chosen and returning Chosen can also end up being upgraded to the Superior class. This provides some incentive for the player to follow the standard villain tactic of "I'll allow you to escape in order to become stronger and fight me again."
In lieu of adding new vignettes this month, I made some extra variants for the tier-3 Morality and Confidence Core Break scenes (i.e. the ones where the subject assaults one of her teammates). Now, if the would-be victim is on the Tempt path, things won't quite go as the attacker had planned. This will leave the corresponding Minor Vulnerabilities intact so that the scenes don't interfere with continuing the Tempt path. The later Distortions, once they're added, will also come with alternative scenes which preserve the relevant Vulnerabilities.
Finally, one of the game's subscribers has also generously produced a complete portrait pack which I've linked in the sidebar. Kalloi's portrait pack is notable for being all original art and for including separate civilian, Forsaken, and Superior variations, along with all combinations thereof. I'm going to continue expanding the default portrait pack just because I think it's important for the game to stand on its own without separate downloads, but I strongly recommend that you all give it a try with the new update!
Click here to download. Mirror.
- Content: Chosen who escape the final battle can now show up again in campaign mode.
- Content: Custom Chosen can now be used in campaign mode.
- Content: Added a new custom generation method for solo Chosen.
- Content: Forsaken will now have special interactions with former teammate Chosen.
- Content: Added two new faces to the default portrait pack.
- Content: Added alternative T3 Morality/Confidence break scenes for when the subject tries to assault a target on the Tempt path.
- Bugfix: Filled in a missing portrait from one of the faces in the default pack.
- Bugfix: Defiler+ actions will no longer display incorrect portraits.
- Other: Campaigns may now be started with lowered difficulty and cheats enabled.
- Bugfix: Resolved a crash that could affect Forsaken from old saves during Single Play mode.
- Bugfix: The list of custom Chosen that have yet to be faced will no longer be lost after the first loop.
- Bugfix: Resolved a crash that could affect old campaign saves where one of the Chosen hadn't yet appeared for the first time.