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Monday, March 30, 2026

Release 75: Finale

This update finally adds an ending to campaign mode.  I say "an" ending rather than "the" ending, because this is only the first and easiest ending to achieve.  Simply playing until Loop 35 will bring you to your final confrontation with Reign, and while the fight does have a slight twist in that Reign shares some of her power with her partners (and you can choose whether you want those partners to be Mechanical or Elemental), I think that most players who make it this far won't find it to be too difficult.  It might even be a bit of an anticlimax.

Nonetheless, it's still an ending, and that means that the development of Corrupted Saviors is moving to a new phase.  From here on, I'll be less focused on rushing new content into the game, and more focused on making the existing content more pleasant to play.  After looking through feedback over the past month, I think the biggest issues that need to be addressed are (1) game balance, (2) load times, and (3) the clarity of the mechanics as expressed to the player.  I'm going to want to at least begin to address all of these before moving on to the Basis route and the Thousand Chosen Battle which will act as the foundation for the later routes.

After leaving a month to iron out any final issues with the game, I'll be designating the next release as Version 1.0.  This will also give me time to polish up the ending a little more.  There's a bit more unique flavor I'd like to add for players who continue on to endless mode.  Reign also still doesn't have a proper Forsaken form, but this is because there are actually serious balance questions that need to be answered before that point - you'll be able to use the Forsaken Reign as a full-fledged member of your roster for the later routes, which means that I can't just give her a bunch of overpowered postgame-only abilities.  At the same time, she needs to be able to compete with Mechanical Forsaken, and Elemental Forsaken are going to be getting some buffs as part of the coming balance rework.  The later endings will basically ask the player to break the game's balance over their knee, but there needs to be some balance in the first place so that breaking it can feel properly satisfying.

The other immediate goal is a proper "multiplier summary" feature.  Right now, it's very easy to get lost in the sea of additive and multiplicative bonuses the game throws at you by the time you reach the later loops.  By next month, I want the game to be able to show the player a comprehensive list of everything that's happening underneath the hood.  This should also help with the upcoming balance work, since seeing a breakdown of all the multipliers will make it much easier to figure out which ones are simply too weak to be worthwhile.  Until then, I hope everyone enjoys the boss fight!

Click here to download.  Mirror.

  • Content: Added the final boss fight to campaign mode's Loop 35.
  • Other: Reign cannot become Forsaken before Loop 35.  Save files where she had become Forsaken will retroactively return her to being one of the Chosen.
  • Other: Added the Loop 28 warp route to campaign mode.
  • Bugfix: Resolved some crashes that could occur when traveling between cities.
  • Bugfix: It's no longer possible to enter a bugged warp route on Loop 31.

1 comment:

  1. (1) game balance, (2) load times, and (3) the clarity of the mechanics as expressed to the player.

    After playing this game a lot, without understanding advanced math, Id say:
    (1): dont balance it. Just make the game "Infinitely Escalable" With that I mean, every time you lose , you should be able to restart the game stronger, either by keeping forsaken, keeping items, or both
    (2): the current way save files work, is better, but the reign fight goes back to slow for some reason...I have noticed 2 things, one is when you close the game, sometimes it corrupts the save file in a way that you cant click in some of the buttons, 2 if you win the loop very fast , your second in command is sometimes listed as 0 cost, and sometimes as X cost , from day to day
    (3): the clarity: After all this time, I still dont know what is the base damage from your commander or a forsaken. Each loop gives you damage reduction and it should be shown how it affects your choices

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