Now that the finale of campaign mode is done and the game appears to be stable, I think we've finally crossed the line where it's appropriate to say that Corrupted Saviors is a "complete" experience! As such, I'm designating this release as Version 1.00, and the monthly releases going forward will be 1.01, 1.02, and so on. I have a list of features I want to complete in order to make the jump to Version 2.00, but for the time being, I'm going to focus more on making the current experience more polished and enjoyable.
The main feature of the current release is one such point of polish: the multiplier summary display. The "Info" menu now contains a "Multipliers" button which shows the base damage value of pretty much all of the damage sources in the game, along with a running total of all the multipliers applied to that value, and buttons to show all the Chosen-specific modifiers for how much damage of each type is taken by each of the Chosen. Furthermore, the Forsaken interaction menu now has its own Multipliers button which shows their base damage (and the multipliers which determine that damage) of each type.
Outside of those displays, I've also added new indicators and refactored some existing indicators in order to make it more clear what's multiplying your damage. Previously, there were many multipliers (like the Prism and several Mechanical Constructions) which would silently multiply damage whenever their conditions were met, but which could easily be forgotten and cause confusion when your damage output suddenly changes for unclear reasons. These factors are now mentioned in the damage summary in-battle.
Together, this means that every single factor which affects your damage should be visible in one of the following places:
1. The base value for the action (like Grind, Orgy, etc.) in either the base Multipliers display or the Forsaken Multipliers display
2. The multiplier based on damage type for that Chosen, shown by clicking that Chosen's name in the Multiplier display
3. For effects which depend on the day, the bottom of the Shop screen (used for Animalistic phases and such)
4. For effects limited to that battle, the battle confirmation message (used for Consumer-type Mechanical Constructions)
5. For effects limited to one round of the battle, the target selection display (most notably the Demonic Barrier)
6. For effects limited to one instance of damage, the during-action damage display (like the aforementioned Prism)
7. For effects limited to only some damage types within one instance of damage, the inline multiplier summary (like INJU multiplying circumstance damage)
In other words, you should be able to start with the base damage value, multiply it by every factor displayed on your way into battle, and end up reaching the same final in-game damage you see, without needing to look through your items or Forsaken or achievements for any stray multipliers. I doubt that most players are going to want to do this on a regular basis, but it should at least make it much more clear where your power is coming from, especially in the lategame of campaign mode.
The rest of the update is mostly just minor bugfixes and interface improvements, although Reign has received a somewhat significant balance update to make her Punisher progress faster for the T3 abilities which are harder to deal with (rather than a flat 1/20 factor like before). The next update is also planned to be focused on quality-of-life features, so this is a great time to let me know if there are any adjustments you'd like to see! Also let me know if the multiplier display could be improved in any way - there are a few parts where I wasn't sure how exactly the information should be presented to the player, so I'm sure that there's room for improvement.
Click here to download. Mirror.
- Interface: Added a multiplier summary feature to the Info menu and to each Forsaken's interaction menu.
- Interface: More damage multipliers will now be explicitly mentioned when the Chosen take damage.
- Interface: Portrait folders containing the Neutral expression will substitute that expression for any missing portraits.
- Interface: It is now possible to skip multiple days at once in completed loops and warp loops in campaign mode.
- Interface: Forsaken combat styles now show the circumstance damage dealt relative to trauma damage (but the damage actually dealt has not been changed).
- Balance: Reign now gets faster Punisher progress from Sovereign Slaughter and especially from Sovereign Detonate.
- Balance: The bonus from the "Collect Data" Mechanical Chosen Operation now properly expires after one more Operation.
- Bugfix: Duplicate Orgy buttons will no longer appear when multiple Defilers would all lead to an Orgy.
- Bugfix: Reason's Forsaken Distortion traits will now function properly even when the affected mechanical part is depleted.
- Bugfix: Reason's Noxious Optimization Forsaken trait will no longer sometimes prevent the Active Duplicator from providing its bonus to buildings containing Noxious Nodes.
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