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Saturday, June 27, 2020

Release 7: Adaptation

This is a large update which implements the beginning of the endgame.  It adds the third tier of corruption, which is like the first tier in that it causes the Chosen to start using more powerful, more sinful abilities.  This generates large amounts of Evil Energy, but because not all the purchasable upgrades have been added yet, there's a lack of things to spend that Evil Energy on.  As a result, this update represents a temporary difficulty spike, and players should consider it a victory state to break even three or four of the vulnerabilities in a single playthrough.  Note that the Chosen never start with this tier of vulnerability already broken.

The core vulnerability break scenes are also much more severe than the previous ones, with the Chosen outright assaulting each other to make themselves feel better.  This can result in chain reactions where all lower vulnerabilities of the same type are broken (e.g. one deflowering another), which produces even greater amounts of bonus Evil Energy.  Each scene has quite a few variants depending on what's already broken and what's not.

A minor addition that bears mentioning is the "Bitter Enemies" and "Unbreakable Friendship" relationship states.  When two Chosen grow so loving or so hateful that there aren't enough scenes left in the game to reverse their relationship, the effects of their relationship grow much stronger.  This calculation takes the not-yet-implemented fourth corruption tier into account, so it won't necessarily be seen in a complete playthrough yet, but it can now appear for the first time.

Finally, this isn't directly related to the development of Corrupted Saviors, but I'd like to thank the Anon that recommended Slay the Spire to me.  Its design has proven very enjoyable and thought-provoking.

Click here to download.  (Mirror)

  • Content: Added the third tier of corruption, activated at very high trauma levels.  In addition to the usual corruption content, this tier enables new moves for the Chosen, significantly changing the flow of combat.
  • Content: Added some more extreme sex scenes that happen when one of the new core vulnerabilities is broken.  Breaking more than one or two of the new vulnerabilities on a single character is currently very difficult, so players who are just interested in seeing the new scenes may find it easier to load a lategame save from the previous version.
  • Content: Added a toggle to allow regular female Chosen to become futanari upon third-tier Innocence break.
  • Content: Added "Bitter Enemies" and "Unbreakable Friendship" relationship statuses.
  • Balance: Saves loaded from previous versions now reset high scores and automatically activate early cheats.  A cheatless run against an old party can still be attempted by exporting the playthrough and loading the Day 1 save.
  • Balance: Updated Chosen AI to be more reasonable in general.
  • Interface: The Suppressor and Defiler upgrades in the Commander menu now show which circumstances are inflicted.
  • Other: Updates to the tips and guide to explain the new gameplay elements.
  • Other: The Male/Female/Futanari shifting setting in the main options menu now applies to all saves, regardless of that save's initial setting.  This may be used to change the setting in the middle of a playthrough.
  • Other: Various fixes to cases where male Chosen were being referred to as female and vice versa.
Release 7b:
  • Bugfix: Menus will no longer stop working when they have too many buttons (however, you may need to resize the window to see them all - a more permanent fix is incoming).

8 comments:

  1. Looks exciting, but the back button is missing in the options menu if have cheats unlocked

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    1. Actually, it only goes missing if you both have cheats unlocked and "Males shift: to female when first inseminated"

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    2. Thanks for the heads up. Let me know if the uploaded fix doesn't work.

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  2. Glad to hear StS clicked with you!

    I'm also the anon that keeps trying to turn their Chosen into bitter enemies. Speeeeaking of which:

    How would you optimize building animosity (with respect to targeting vulnerabilities)? I have the feeling that the most practical strategy is to only take out -one- minor vulnerability on -one- Chosen and using that to leverage all the significant and cores.

    Would focusing on a chosen who has two minor vulnerabilities and taking them both out still work?

    I realize it'll vary case by case, but ideally I'm just trying to get a feel for what the quickest way to turn them against one another is.

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    1. Also, after some extensive playtesting, I saw the scene where a Chosen takes another's virginity.

      *Chef's kiss*

      That scene and all the others like it are gold.

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    2. It's beyond "clicking," StS is my passtime of choice now. Really wonderful, thanks again.

      I'm glad you're enjoying the new content. To answer your question, you're correct that it's very case-by-case dependent, but I believe I can provide a bit of extra insight. Friendship and enmity are just determined by whether the majority of the core break scenes are positive or negative. When the positive and negative are equal, the higher-tier scenes take priority. (And once the fourth tier of corruption is implemented, tiers 2 and 3 together will weigh more than tiers 1 and 4 together.)

      Tiers 1 and 2 can come pre-broken, but tiers 3 and 4 can't. Because tier 4 isn't implemented yet, this means that it's fairly common to wind up in a situation where it's impossible to make two chosen enemies, but there are still some general principles you can follow.

      I suspect that the dominant strategy might be to target the chosen weak to INJU first, break as many of her tier 1 and 2 vulnerabilities as possible, and then use the energy from that to do the same to the other chosen. Then, once that is done, the player can be more selective about breaking the higher core vulnerabilities to make sure that the chosen are all enemies by the endgame. Until we reach tier 4, you'd need to be on the lookout for chosen with two Core/Minor matchups where one of the minors is already broken, because in order to make those two be enemies without tier 4, you need to avoid breaking the other minor until its corresponding core is already broken.

      Of course, if this approach ends up being too much more powerful than the alternative, I'll want to increase the bonus energy for breaking the early cores first just so that both playstyles are viable.

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  3. Wow, you weren't kidding about the difficulty spike. I would really appreciate some more powerful cheats, even in earlier updates they weren't as strong as I'd have liked. In earlier versions it felt like it was too easy for chosen to get away to the skies, but it now it feels like if you give them half a chance they can set up such a defense that even unlimited time wouldn't help with it.

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    1. Thanks for the feedback. I agree that cheating isn't very powerful in this version, because there just isn't that much to buy with all the extra energy. The next update will be a fairly quick one, though, and it'll come with more upgrades that make cheat mode correspondingly more powerful too. For the time being, I don't want to give cheat mode any tools that are completely unavailable to regular players, because it's helpful to development for me to know that all the feedback I'm getting is from people playing basically under the same conditions. I hope you'll find the next update less frustrating.

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