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Saturday, October 30, 2021

Release 23: Visualization

With this release, the game is now capable of displaying portraits for the Chosen and the Forsaken.  Every time the subject takes an action in combat, is targeted by an action in combat, appears in a post-battle scene, or generally makes an appearance, a portrait showing the character feeling an appropriate emotion will be shown.  The default portraits included in the game probably won't match up to how the player has been envisioning any particular Chosen, and the feature may be toggled off for those who prefer to leave things purely to their own imagination.  However, I encourage everyone to give it a try and see how it works, as the system is designed to be very easily customizable so that players can crop whatever images they find more fitting and display those in-game.

The current default portrait set includes only 8 different faces (each with its own set of expressions).  They're set up so that you'll never encounter duplicate faces on a single team of 3 Chosen, but anyone who plays Campaign Mode or otherwise uses Forsaken will eventually end up pitting someone against her mirror image.  I intend to continue making more portrait sets alongside the regular monthly content for the game, but in the meantime, I'm hopeful that players will make some of their own portrait sets for each other to use.  I'd be happy to host them here on the blog.

This update also has a bit of content for players who aren't at all interested in using portraits.  In addition to the usual handful of bugfixes and balance adjustments, there are two new vignettes.  The first happens when the Chosen with moderate Morality hits a decent trauma threshold, which should be a sign to the player that it's time to start trying for more sinful downtime actions.  The second is a scene between the Chosen with Core Morality and the one with Minor Morality which fires when they're both significantly corrupted and hate each other.  After all the scenes between friendly Chosen, it seemed like players who prefer to make their Chosen enemies should get something as well.  I hope that everyone enjoys this update!

Click here to download.  Mirror.

  • Content: Added a system to display portraits.
  • Content: Added two new vignettes.
  • Balance: Damage values can now go higher before the soft cap begins to be applied.
  • Balance: When picking a target city in campaign mode, one target will usually have fewer elites than the other.
  • Balance: When training Forsaken, very low expertise values penalize any attempts to increase other expertise values.
  • Interface: When training Forsaken, gained expertise values are color coded depending on whether they're getting bonuses or penalties.
  • Interface: When targeted Tempted Chosen, the Inseminate and Sodomize/Torture/Force Laughter buttons are now displayed in red.
  • Bugfix: Retreating before all three Chosen are introduced will no longer sometimes crash the game.
  • Bugfix: Difficulty modifiers from campaign mode will no longer bleed over into new save files.
  • Bugfix: In campaign mode, vignettes will no longer display after the Chosen have been defeated.
  • Bugfix: Non-Superior Chosen will no longer be able to use Superior Slaughter.
  • Bugfix: When three Forsaken are converted together, they'll no longer misremember how they felt about each other as Chosen.

19 comments:

  1. Oooh this won't be the update for me. But damn this'll be fuuun. Did we get cheats for campaign as well?

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    1. Please give us cheats in campaign mode :D

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    2. As much as this game has given me one of the most wonderful honest challenges I've had in all gaming, sometimes you just want to experience the content without having to fight for it. Even if its an unlockable, I agree that having a cheat mode for campaign would be a welcome addition.

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    3. Cheat Engine can be used to easily tweak points value to be effectively same as having cheat mode.

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    4. I haven't added cheats to campaign mode since there isn't any sexual content unique to campaign mode yet. Campaign mode is essentially just a difficulty option at this point. Once it has unique sexual content, I'll definitely add a way to access that content with cheats.

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  2. Also, Whats the plan for Novembers release? Final forsaken training tier? Or break moves for the forsaken?

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    1. There are actually two tiers of Forsaken training to go. The next update will contain the next one. Break moves for the Forsaken will probably come alongside the last tier.

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    2. Ohh? There are two more forsaken tiers? Wow that's gonna be some hot stuff. Super interested to see how they turn out. And even more excited for Break moves Woot

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  3. This comment has been removed by the author.

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  4. Portraits weren't shown until I created (sym)links for strings in your code that stated with a capital. Resolve as mentioned in
    https://f95zone.to/threads/corrupted-saviors-release-23-csdev.63932/page-40

    866 hard links.txt (files: same inode on disk)
    482 symlinks.txt
    1348 total

    if you want more info, send me a PM there.

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    1. Thanks for bringing this to my attention. It looks like it should be simple to fix it in the next update.

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  5. Also, Dev, The retreat loop bug is back. The one where if you retreat with a chosen captured, such that you would not gain any energy from doing so, it loops with the line seperator and no text under it

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    1. I wasn't able to replicate this bug. I'd appreciate it if you could give me more info or upload the save file.

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  6. So how has everyone enjoyed the newest update? I finally got the time to play again yesterday. I like the added touch that the bust shots give to the encounters, and I'm excited to see anyone's work on image packs! I know there are a few people doing them, and it'll be cool to have a big variety for the Chosen and Forsaken. Hope everyone has a good day!

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    1. I skipped this update because a campaign requires a huge time investment (and I usually enjoy playing through a game in one go as much as possible, so I'd have to set aside a day for it), so I figured I'll wait until the next update to actually complete a campaign since it'll have more features

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    2. True, true. Campaign is definitely a large time investment. I'm still going through my first Campaign and I'm on my third city. I started it at the end of September XD. Still, it's been fun to test the waters on Campaign. See what might need to be improved upon and what feels good. It'll definitely be better with the next form of Forsaken Training introduced. I've found Forsaken to be very good in Campaign Mode, except for when theyre OBSCENELY costed. Most of mine are at 120+ EE to deploy. Can't really use them. Lol

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    3. Yeah, I started on a campaign with last release too but ran out of steam before reaching the end of the road.

      I often get stuck in an OCD state on a particular day and keep reloading, which drags things out.
      I guess I could play with a self-imposed load limitation (max 1 or 2 loads per day?) to deal with that?

      Before the great multiplier rebalancing, I played full ironman (0 reloads), but that's
      1. a bit too difficult now
      2. rewards a very conservative (and unexciting) strategy; eg if you allow loading, then you can try on early days to break vulnerabilities and score some bonus EE with a Commander, but if you play full ironman, you'd better delay spending EE on hiring the Commander until you're SURE the Commander and techs are upgraded enough to break vulnerabilities, because wasting precious early EE can be crippling

      But a quasi-ironman (max 1 or 2 loads per day) might work better (with an exception of unlimited reloads for testing how the Forsaken work).



      Are the Forsaken really cost-effective compared to regular commanders if their EE cost scales with effectiveness like that?

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    4. If you want to play by doing a self imposed limitation on loading, more power to you. That's not for me XD

      Forsaken are actually pretty cost efficient, the big problem being that they're unfinished. I have a couple that I can actually use currently, and they do very well at weakening the Chosen well enough that I can get some breaks on them with a Superior Chosen being in the mix. They don't have a limit to how much you can use them, so you can continuously recapture Chosen until Extermination reaches 100%. The ones that cost A METRIC BUTT LOAD of EE, slap most Chosen into paste. So yeah, in combat they're very effective and some of them are even cheap enough to use early to mid game. The problem is that there are only half of the training options available, so shaping a Forsaken into an early game annoyance for your team of Chosen can be next to impossible because you just cant train a Forsaken to be that cheap yet. If you want to try out Forsaken currently, make sure you take a look at the newest update on Subscribestar. Dev explains a lot about them in their current state and how to get a Forsaken thats already at some if not all of the parameters youre looking for on capture. Or at least most of the relevant information for doing so is in that post.

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  7. I made a few character packs here, most of them feature Azur Lane characters but one uses a Honkai Impact one: https://mega.nz/folder/Dc5TGSpJ#_RMWd8gmeSaeFlEnJp3CtA

    Also I reported in the F95 thread that there are some cases wherein Forsaken use the Civilian Chosen or Chosen portraits during some emotional states despite having Forsaken variants. I'm not sure if this is intended behavior or not, though.

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