This update adds the third tier of Forsaken training actions, which means that players can now increase the corruption levels of their Forsaken to almost 100%. In most cases, the drawbacks of very high corruption are too heavy to be worthwhile, and the last tier of training actions will be specialized ones without much general utility. The only major thing missing is the ability to train the Forsaken to use Defiler and Punisher actions, which will be coming in another update before too long.
However, before finishing that, I'm taking a detour to flesh out the relationship mechanics between Forsaken. The first part of that made it into this update, as you can now leverage your Forsaken's relationships with each other to make them more compliant with your training. When two Forsaken strongly care about each other (which currently only happens with Forsaken who were on a team together and have a friendly relationship), they'll each obey you more often in hopes that you'll be kind to the other. However, the flipside of this is that training one to a higher Obedience level will make the other angry, and sacrificing one will make the other even angrier. This should add some more depth to deciding which Forsaken to use. More relationships and more ways to use them to influence Forsaken (for example, torturing a rival in order to make a high-Hostility Forsaken happy) will be coming as soon as I can figure out how to balance the mechanics.
There's also the usual set of bugfixes and minor content additions. The portrait pack added last version now has 2 new faces. There are also two new vignettes. The first new vignettes is a sex scene involving the Core Morality Chosen and the Significant Morality Chosen once they've both developed a rivalry, started using sexual service in battle, and are moderately traumatized. The second is a scene involving the Minor Morality Chosen once she has enough trauma to start considering tier-1 sinful downtime actions. Enjoy!
Click here to download. Mirror.
- Content: Added the third tier of Forsaken training actions.
- Content: Forsaken now take their friends' fates into account when deciding how much to cooperate with their own training.
- Content: Added two new vignettes.
- Content: Added two new faces to the default portrait set.
- Bugfix: Chosen profiles will no longer sometimes estimate that both allies with arrive on the same round.
- Bugfix: The default portrait set folder names now match the capitalization of the default Chosen names.
- Bugfix: Portraits from different subfolders may now be displayed at the same time.
- Bugfix: Tempting Chosen during the final battle will no longer result in a bugged surrounded state.
- Bugfix: Chosen will no longer sometimes perform sinful downtime actions before reaching the appropriate corruption level.
- Other: Custom portrait packs may now differentiate between male and female Chosen.
- Bugfix: Resolved a crash that could affect Forsaken from old saves during free training.
Since I started coming here every month is like Christmas.
ReplyDeleteI suppose the difference is that in this game, you get rewarded for being naughty.
DeleteYo! This is gonna be a game changer. Thanks for the update, CSDev.
ReplyDeleteYou're welcome!
DeleteYou are amazing, as always
ReplyDeleteThank you for saying so!
DeleteFor the sake of getting good Forsaken, is it better if I unlock as many vulnerabilities as possible or as few as possible?
ReplyDeleteIt depends on what you want that Forsaken to do. The most straightforward example is that Dignity Breaks make the resulting Forsaken weaker, but cheaper, so that they're better in the early game but less useful in the late game.
Deleteso I don't understand how the vulnerability break that ask you to do 10K dmg with two circumstance actions work
ReplyDeleteIs it 10k trauma dmg total? 10k circ total? 10k in the circ/trauma associated? do i need to use just the actions indicated or can i use the other 2 actions and be good?
If you start getting close to 10k circumstance damage in either of the associated types, then as long as you're using the action indicated, the break will happen. What counts as "close" depends on how much damage you're doing per turn and how long the target is going to remain surrounded. The logic they use is based on whether they think they're going to hit 10k circumstance damage of one of the associated types before they can escape. Using other actions doesn't stop the break from happening.
DeleteWhen opening the game, I cannot advance from the message "Corruptep Saviors, Release 24b ..."
ReplyDeleteForget it, I had not realized the size of the window and the buttons below.
DeleteGlad you got it to work!
DeleteMerry Christmas, y'all.
ReplyDeleteMerry Christmas!
Delete