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Monday, January 30, 2023

Release 38: Anastasis

With this update, another new species of opponent is now available: Undead Chosen!  These Chosen are those who remember experiencing some sort of "death."  They include heroes who died in battle against the Demons but were revived through the faith of the public, monsters of the night created by practitioners of necromantic arts, and ghosts who somehow remained attached to the world of the living.  Regardless of their origin, all of these Undead Chosen possess a suite of powers which makes them quite tricky to defeat despite their relatively frail, insubstantial nature.

Starting in Loop 5 of campaign mode, the first city option will always be defended by at least one Undead Chosen and the second city option will always be defened by at least one Animalistic Chosen.  In later loops, Undead and Animalistic Chosen can even be found on teams together.  They have roughly the same degree of difficulty, but their gameplay mechanics are quite different.  The species reference file has been updated to include details on Undead Chosen, and the new Undead Clash scenario has been added for players who wish to practice against them outside of campaign mode.

This update has a bit of new sexual content relevant to the new species.  The bodies of Chosen and Forsaken can now be made out of ghostly ectoplasm (used by some undead subspecies) or translucent slime (currently only used when specifically picked during customization).  Amorphous penetration actions have been added for when one custom sex scene participant is made of one of these materials and the other has a penis.  Additionally, the body's sexual experience and the mind's sexual experience are now tracked separately.  This currently only comes up for Undead Aversion-Distorted Chosen (because the player gains the ability to completely rewrite the subject's mind), but it opens the door to a lot of possession and mind-manipulation content for the future.

Unrelated to Undead Chosen, another vignette commissioned by Kalloi has been added to the game, this one between an Aversion Chosen and a Rampancy Chosen who have a friendly relationship.  It's now also possible to encounter a loved one of your Bait Forsaken during single play mode, so players who enjoy that aspect of the game can enjoy it even without playing through a campaign.

Finally, there's the usual set of bugfixes and balance adjustments.  Notably, the Empathy endgame upgrade has been reworked to make it more viable to let friendships develop between the Chosen.  During the final battle, when the upgrade has been bought, Chosen with Unbreakable Friendships will now absolutely refuse to kill each other when the surrounded/captured Chosen has at least 50% Resolve, regardless of how corrupted that Chosen is.  This gives you a lot more time to convert the Chosen, but it also means that you can't rely on them killing each other for you, so it's an upgrade that should only be taken with caution.

The next update will be focused on custom sex scenes, although I do have a few gameplay features I'd like to squeeze into it if I have the time.  After that, it'll be time to start working on the last major feature planned for campaign mode: boss fights.

Click here to download.  Mirror.

  • Content: Added Undead Chosen to the game.
  • Content: Added the Undead Clash scenario.
  • Content: Added the ability for bodies to be made out of slime or ghostly ectoplasm.
  • Content: Added amorphous penetration actions to custom sex scenes involving slime or ectoplasm bodies.
  • Content: Added 12 new faces for Undead Chosen to the default portrait pack.
  • Content: Added one new vignette.
  • Balance: Chosen will now be much less eager to do group downtime actions which would generate fewer Evil Energy than the ones they'd do alone.
  • Balance: Reworked the Empathy upgrade.
  • Balance: Buffed the damage added by the Silver Collar from 20 to 30.
  • Balance: Decreased the interest rate of Soul Liquefaction to 10%, but allowed it to store fractional Evil Energy which is paid to the player upon reaching a whole number.
  • Bugfix: Resolved a crash that could happen at the end of a campaign mode run.
  • Bugfix: The Tempting Negotiations vignette will no longer sometimes take place between two copies of the same Chosen.
  • Bugfix: Virgin Chosen defeated in the final battle will no longer sometimes lose their virginities immediately upon becoming Forsaken.
  • Bugfix: Rampant Forsaken will no longer mistakenly benefit from the Broken Psychometer when the player doesn't actually have that item.
  • Bugfix: Forsaken will no longer sometimes lose their portraits.
  • Other: Starting a single play game with a Forsaken in the Bait position will now cause one of the generated Chosen to be a loved one of the Bait Forsaken.
  • Other: Forsaken sexual experience is now tracked separately for the body and for the mind.
Release 38b:
  • Bugfix: Resolved a crash which could happen when using Forsaken capture.
  • Bugfix: The "captured a flying Chosen" flavor text and Stamina reduction for Undead Chosen will no longer occur at inappropriate times.
  • Bugfix: The Stamina and Motivation costs for deploying Forsaken will now correctly be assessed before the battle instead of after it.
  • Bugfix: Resolved a crash which could happen when deploying Demon Knight Forsaken.
  • Bugfix: Using cheats to swap a Forsaken's species will now work properly.
  • Bugfix: Resolved a crash which could happen when importing a roster.
  • Bugfix: Resolved a crash which could happen when performing a training action involving anal sex.
  • Bugfix: The vignette checklist, which was missing from the previous download, is now included.
Release 38c:
  • Bugfix: Resolved an issue which could cause Forsaken deployment costs to be ignored.

Friday, December 30, 2022

Release 37: Collection

 This update completes the item-related work that was started last month, fully implementing items for both single play mode and campaign mode.  There are several more items I'd like to add in future releases, but the current total of 46 items is plenty for the current length of campaign mode.  In addition to the starting item on Loop 1, each possible city choice for odd-numbered loops will come with a different item which is given to the player upon starting the loop.  The player will also have a running "Influence" total which determines the strength of the items which can appear.  Stronger items will deplete more Influence when taken, which means that players can deliberately take weak items in order to hold out for a stronger one.

The introduction of items has also made way for single play mode to be expanded into several scenarios.  The Classic scenario is identical to the old default single play mode, while the Challenge scenario is identical to the old hard mode.  Cheat mode, which was previously its own difficulty setting, can now be toggled on and used for any scenario.  In addition, three new scenarios have been added, each of which causes the player to start with a random selection of items.  Casual mode is just Classic made easier with the addition of items, while Superior Clash and Animalistic Clash allow players to confront the advanced species without having to play through a few loops of campaign mode first.  However, be advised that these last two scenarios immediately throw the player into a fight which is as hard as an extremely late campaign loop, so there's no shame in using cheats to just enjoy the animal-ear girls in a low-pressure environment.

In addition to these scenarios which are built into the game, you can now also add custom scenario modifiers to your own custom single play teams.  These modifiers can include anything found in campaign mode (sooner deadlines, damage mitigation, and faster trauma resolution) as well as items (either specific guaranteed items, or a random selection of items with a given total strength, or even a combination of both).  The option to change your custom Chosen's species was also added in a previous release, but this is the first release that lets you level the playing field against them without just getting infinite resources from cheats.

This is a gameplay-heavy update, but it does introduce some new sexual content in the form of another vignette commissioned by Kalloi.  This is another two-different-Distortion vignette, and this one involves a Tempted Chosen and a Negotiated Chosen who have a friendly relationship.  Custom sex scenes also now have a few new actions available, themed around non-penetrative sex (frottage, tribadism, and thighfucking).

The next update will introduce the new Undead Chosen species, which itself encompasses several types of monstergirl (ghosts, possessed living humans, vampires, and so on).  Of course, they'll also come with some interesting gameplay mechanics of their own.  Now that the framework for other species has been established with Animalistic Chosen, I expect this addition to be relatively easy, so hopefully there'll be some time to reach a new milestone for custom sex scenes as well.

Click here to download.  Mirror.

  • Content: Added 38 new items to the game.
  • Content: Added scenarios to single play mode, allowing the player to go up against advanced teams with a random selection of items to help.
  • Content: Added the "Casual" scenario, which functions as an easy mode.
  • Content: Added the ability to create custom scenarios with their own difficulty modifiers.
  • Content: During campaign mode, the player will now be able to obtain an item from every odd-numbered city. (Loop 3, Loop 5, etc.)
  • Content: Added frottage, tribadism, and thighsex to custom sex scenes.
  • Content: Added "plead" dialogue for partners in custom sex scenes.
  • Content: Added one new vignette.
  • Balance: Animalistic Chosen will no longer be quite as eager to stack up ridiculous amounts of Wild Hunt.
  • Balance: Instead of only increasing Appeal damage by a base of +1%, each Negotiation will now increase Appeal damage by an amount equal to the number of total Negotiations.
  • Interface: The game will now be more clear about what's happening when a Chosen downtime action resolves more trauma than the subject has yet accumulated.
  • Bugfix: The Forsaken expertise cheat no longer caps expertise to a very low value.
  • Bugfix: Using one of the Forsaken to Tempt a Chosen will no longer sometimes result in a bugged "already Tempted" state.
  • Bugfix: Captured Animalistic Chosen who have used Frenzy will no longer sometimes cause an inaccurate extermination percentage prediction.
  • Bugfix: Resolved an issue with the logic which determined when the "Pass Time" button was supposed to appear.
  • Bugfix: Improved the logic for determining which sex acts can be simultaneously performed during custom sex scenes.
  • Bugfix: Forsaken will no longer sometimes be protected by Sexual Barriers during custom sex scenes.
  • Other: When portraits titled "smug" or "used" are in a Forsaken's folder, she will now use those portraits in place of "joy" and "lewd" respectively.
  • Other: With the introduction of scenarios, cheat mode can now be toggled independently of difficulty setting.

Tuesday, November 29, 2022

Release 36: Elucidation

This was intended to be another quality-of-life-focused update, but it ended up including one very important gameplay addition: items!  At the start of each campaign run, the player will be randomly granted one of eight items.  These items each have abilities which can strongly influence the player's strategy for the first several days of the loop.  My hope is that this will make early campaign mode less boring and monotonous, but the long-term plan is for the player to be able to accumulate more and more items throughout a campaign mode playthrough.  The main menu has been slightly restructured to accommodate for this, and both the scene viewer and the item browser can be found within the new Archive option.

On the quality-of-life front, the portrait sidebar has been expanded to include another window which shows the subject's full name, damage stats, and current situation.  Once the Psychic Reading upgrade has been bought, the out-of-combat version of the window will show the subject's overall corruption status at a glance.  A third option has also been added to the violence toggle, so that the options are now Mild (tickling), Moderate (severe injuries replaced with bondage and other more "kinky" abuses), and Extreme (the old default option).

Consistency between campaign loops is a bit better now, as Chosen returning from previous loops will now properly take into account their prior corruption when progressing relationships with their new partners.  Chosen with pre-existing Core Breaks (both in campaign mode and as custom Chosen in single play mode) will have new intro scenes which bring up what happened to them and cause their relationships to immediately progress accordingly.  Meanwhile, Chosen with Core Distortions from previous loops will experience a sort of "repeat" of their Core Distortion scene as soon as all three Chosen are present.

There's not much actual new sexual content in this update, but there is one added vignette commissioned by Kalloi.  This one takes place between two heavily-corrupted Chosen: one Impregnated and on the Aversion path, with the other Hypnotized and on the Negotiation path.  They also need to have a friendly relationship, so it's a bit tricky to trigger, but I think it does a pretty good job of showcasing how twisted they've become by that point.

Finally, fans of custom portrait packs should be happy to hear that there have been some major additions in the last month.  Kalloi's pack has received significant updates, both to the portraits themselves and to the side content.  A new AI-generated pack, "Patience," has also been added, and this one is notable for including some sex scenes involving the girls depicted therein.  Finally, I've started replacing some of the images in the default pack with higher-quality versions.  For fans who are interested in making their own packs, I've also included a text file in the main portrait folder which goes into detail regarding which folders correspond to which personalities and which subspecies.

For the next update, I plan to significantly expand the item system, adding a wide variety of items which can be collected throughout a campaign mode run.  I also want to add a bunch of new options to custom sex scenes, so there should be plenty of new content of both the gameplay and sexual varieties!

Click here to download.  Mirror.

  • Content: The default violence option now contains less extreme content.  The old content remains accessible in the new high violence setting.
  • Content: When starting a new game in campaign mode, the player will be granted one of eight items, each with its own gameplay-affecting ability.  Previously-seen items can be viewed using the Archive on the main menu.
  • Content: Added new introduction scenes for Chosen who start a loop with Core Vulnerability Breaks.
  • Content: Replaced the old default portraits for Crown, Basis, and generic horsegirls.  The old portraits can still be found in the Legacy pack linked in the blog sidebar.
  • Content: Added one new vignette.
  • Interface: A new sidebar has been added which displays Chosen combat stats during combat.  Once Psychic Reading has been purchased, the sidebar will display overall corruption status while out of combat.
  • Interface: The F11 key can now be used to toggle borderless fullscreen for the game.
  • Other: Returning Chosen in campaign mode who suffered a Core Distortion during a prior loop will now go through the Core Distortion post-battle scene with their new team as well.
  • Other: Added information about the bonuses of Distorted Forsaken to the Forsaken reference file.
  • Bugfix: Chosen who start a loop with Core Vulnerability Breaks will now immediately gain the proper relationship points with the corresponding Minor Vulnerability Chosen.
  • Bugfix: Using the Forsaken Tempt action during the final battle will no longer improperly reset the target's HATE and INJU before the PLEA defeat threshold has been reached.
  • Bugfix: Cheating to change a Forsaken's species will no longer get stuck on Superior.
  • Bugfix: Changing an existing campaign custom Chosen's species will no longer cause all changes starting at that point to fail to be saved.
  • Bugfix: Returning Chosen from previous loops in campaign mode will no longer be counted twice for achievement purposes.
Release 36b:
  • Bugfix: Resolved one instance of the old extreme-violence text displaying under the moderate-violence setting.
  • Bugfix: Viewing Chosen profiles before the first battle will no longer crash the game.
  • Bugfix: Backing out from the single play custom team creation menu will no longer crash the game.
Release 36c:
  • Bugfix: Resolved an issue with achievement calculation which could cause a crash at the end of a campaign loop.

Sunday, October 30, 2022

Release 35: Animalism

This update marks a major milestone of development: the introduction of the third species, Animalistic Chosen.  These Chosen are people who, due to having personalities which closely resemble those popularly attributed to a type of animal, have had their bodies changed by the psychic energy they receive.  They often have animal ears and animal tails, and their physical and mental abilities are far greater than those of normal humans.  When combined with their Chosen powers, this makes them into mighty foes - but their abilities can also be valuable once they've been brought into the service of the Demon Lord.  The full details of their abilities can be found in the new species reference file included with the download.

Animalistic Chosen will normally start to appear in Loop 5 of campaign mode.  This update also allows you to change the species of custom Chosen made for single play mode, but because Animalistic Chosen are balanced for players who have powerful Forsaken and achievement bonuses on their side, I wouldn't recommend using this option unless you're also playing with cheats.  Speaking of which, this update also allows for the generation of Superior and Animalistic Forsaken in single play mode, so it should be easier to just give yourself an overpowered tool if you want.

Other new content related to Animalistic Chosen includes the tracking of animal body parts in custom sex scenes.  Animalistic Chosen will naturally come with appropriate ears, tails, horns, wings, and (depending on your toggles) penises.  These parts have all been added to the body customization system for Forsaken and the Demon Lord as well.  The new Stroke Ears and Stroke Tail actions in custom sex scenes take advantage of these parts.  Partners in custom sex scenes can choose to use these actions when appropriate as well, for those Demon Lords who like to be pampered.

Finally, thanks to some help from an anonymous subscriber, I'm now producing a steady stream of portraits using the recent advancements in AI art generation.  Most of the Animalistic Chosen portraits included in the default pack make use of this, and I intend to go back and replace all of the portraits in the default pack using the same method (and polish up some of the new ones as well, since I'm still learning how to make them look good).  If you're using a custom pack and want to keep all of that art, but you also want to use the new Animalistic-specific portraits, then you can accomplish this by pasting the portrait folder you've been using into the default portrait folder included with the download.  This will overwrite all the standard default portraits while leaving the new Animalistic folders intact.

This update also includes some new content unrelated to Animalistic Chosen.  Along with the usual bugfixes, there's a new vignette commissioned by Kalloi which is unique in that it involves two Chosen on different Distortion paths.  There are no personality requirements, but getting a Temptation and an Aversion Chosen within the same playthrough is a pretty tough challenge in itself.  As a small quality of life improvement, Chosen profiles now record the previous day's Evil Energy generation and the conditions necessary to increase it.  The guide goal system has also been fleshed out a little more with some tips that explain why each goal is important.

The next species to be added will be Undead Chosen (and in retrospect, I sort of wish I had rearranged the update schedule to make is so that they had been the Halloween update instead of Animalistic Chosen).  They'll be coming very soon, but first I'd like to devote another update to general user experience improvements, since I wasn't able to cross everything off my list last time.  I'd also like to take the chance to gather feedback on Animalistic Chosen before adding another species, so please let me know how your runs against them go!

Click here to download.  Mirror.

  • Content: Added the Animalistic species to the game.
  • Content: Added animal body parts (ears, tails, wings, horns, penises) to body customization.  Animal penises for randomly generated characters are toggled off by default.
  • Content: Added Stroke Ears and Stroke Tail actions to custom sex scenes.  When the Demon Lord's body has animal features, the sex scene partner will also use these actions when appropriate.
  • Content: Added one new vignette.
  • Content: Added 12 new faces specific to Animalistic characters to the default portrait pack.
  • Balance: An Orgy which is cancelled early (due to Rampage or final battle Aversion) will also cancel any Defiler actions that would break unbroken Vulnerabilities.
  • Balance: Chosen can no longer escape Capture on turns where a Forsaken Punisher would be used.
  • Bugfix: Warnings for possible threats to Distortion Plans now cover a couple more edge cases, and some false alarms have been removed.
  • Bugfix: Superior Chosen will now properly use Detonate earlier than regular Chosen.
  • Bugfix: The Slaughter action will no longer extend allies' Surround duration when used immediately before allies would escape.
  • Bugfix: Passive training for certain combat styles will no longer fail to grant expertise for Forsaken currently using certain other combat styles.
  • Bugfix: Achieving the Rampancy Distortion on a Core Innocence Chosen and a Core Confidence Chosen for the first time on the same day will no longer display an incorrect duplicate post-battle scene.
  • Bugfix: Chosen who undergo a body shift due to Inseminate or Fantasize will now properly update their custom sex scene bodies.
  • Bugfix: Chosen who are Surrounded and immediately Rampage will now properly increase their defense level.
  • Bugfix: Resolved a crash that could happen in future play sessions when setting a Forsaken as your trainer or favorite.
  • Bugfix: Loved ones will no longer sometimes be counted twice when determining training consent modifiers.
  • Other: It is now possible to change the species of custom Chosen created for single play mode.
  • Other: When using cheats, it is now possible to generate random Forsaken of any species.
  • Other: Added a summary of yesterday's EE generation and the required conditions to increase EE generation to Chosen profiles.
  • Other: The guide goals system now provides more gameplay tips when completing goals.
  • Other: Added a species reference text file to the game download.
Release 35b:
  • Bugfix: Resolved a cosmetic issue that was causing random Animalistic Forsaken generated in cheat mode to lack portraits and default to the rodent subspecies.

Thursday, September 29, 2022

Release 34: Foresight

The goal for this update was to clean up a whole bunch of small issues which were making parts of the game frustrating or tedious.  One change stands out among the rest, however, and that's the rework that has been done to how Tier-1 Vulnerability Breaks (use of Violence, Service, Begging, and Hiding) work.  Instead of the Chosen checking every turn while surrounded whether or not they're experiencing a T1 Break, the check now takes place on the player's turn, and the player is warned about which T1 Breaks will occur depending on which commands they give.  This isn't just an interface change; it's no longer possible for T1 Breaks to occur on their own as a result of changing multipliers in the middle of a surround.  As a result, some gameplay strategies might work differently than they did in previous releases, but I think that the change is a healthy one as a whole, particularly since it'll make it much less frustrating to pursue Distortion paths.

And speaking of Distortion paths, there's also a new feature which will let you tell the game which path you're pursuing for each Chosen.  The game will respond by showing you graphically on the corruption summary which Breaks you should be pursuing, and actions which risk invalidating that Distortion path are helpfully highlighted in red so that you're less likely to pick one by mistake and only belatedly realize it.  These extra warnings are also carried over to Chosen who have been successfully put on a Distortion path, which means that you no longer have to worry as much about accidentally making a Commander which automatically breaks a Vulnerability that needs to remain intact.

The full list of minor improvements is in the changelog, but there's also a bit of new sexual content as well.  Kalloi commissioned another vignette this month for Chosen who are further along the Negotiation path (and with the buff to returning Negotiation Chosen, this is a fine update to check it out).  The subscriber Bergermeister also commissioned the option to add ovipostors to your Forsaken, which comes with some appropriate flavor text for combat and custom sex scenes.  This involved writing a system for body mods (which can also be applied to the Demon Lord's body for custom sex scenes), and while the ovipostor is currently the only body mod available, there will be quite a few more coming in next month's update.

Finally, I added more detailed ejaculation descriptions to custom sex scenes (taking the context of the scene into account) along with the option to wear and remove chastity belts.  Chosen and Forsaken whose outfits have been corrupted to include chastity belts will now have them by default when the scene starts, and although full outfit customization for Forsaken isn't included yet, you can manually toggle their chastity status in the customization screen.  Custom Chosen will also wear chastity belts when you meet them if their lower body clothing contains the word "chastity."  Forsaken will automatically remove their chastity belts as needed for combat or custom sex scenes, so this isn't reflected in as many places as I'd like yet, but it's a step toward making Forsaken outfits relevant.

Next month's update will be focused on the addition of "animalistic" Chosen and Forsaken, which means that the new body mod system will soon be populated with all sorts of ears, tails, horns, and maybe a couple of other parts that need to be hidden behind toggles.  However, this won't just be a cosmetic addition.  Animalistic Chosen will play a very important gameplay role in campaign mode, with lots of specific mechanics.  I hope that everyone looks forward to it!

Click here to download.  Mirror.

  • Content: It is now possible to equip the Forsaken and your own body with a Demonic ovipostor in place of a penis.
  • Content: Added one new vignette.
  • Content: Added chastity belts to Forsaken customization and custom sex scenes.
  • Content: Ejaculation descriptions in custom sex scenes are now significantly more varied.
  • Balance: Significantly reworked T1 Break logic and allowed players to preview which Breaks will occur.
  • Balance: It is now significantly less likely to see the same Chosen personality arrangement in successive campaign loops.
  • Balance: In campaign mode, Chosen who return after being placed on the Negotiation path in previous loops are now always willing to declare a truce, which will demoralize their allies.
  • Interface: Forsaken who are about to tantrum are now highlighted with red buttons.
  • Interface: A summary of all available Forsaken Punisher effects is now shown on the Forsaken position screen.
  • Interface: The main Forsaken information screen now shows all gameplay effects from Forsaken Punishers, and most flavor information has been moved to a separate screen.
  • Interface: Added Distortion Plan setting to the Chosen profiles (unlocked with Psychic Reading).
  • Bugfix: Chosen falling to the Rampage Distortion on the last turn of the final battle will no longer sometimes crash the game.
  • Bugfix: Resolved a problem that was allowing Rampaging Chosen to free their allies from an Orgy early.
  • Bugfix: The flavor text when telling a Superior Forsaken to release her victim will now display properly.
  • Bugfix: Custom Superior Chosen and returning Superior Chosen will no longer sometimes pass their Superior status to partners in campaign mode.
  • Other: Added a cheat to disable T1 Breaks.
  • Other: Added a Forsaken cheat to immediately restore all Stamina/Motivation.
  • Other: Commented out the obsolete tutorial (it has been replaced by the guide goal system).
  • Other: Expanded the guide goal system to include several more goals.
  • Other: Rewrote the relationship section of the tutorial to give a more fair assessment of the friendship/rivalry tradeoff.
Release 34b:
  • Bugfix: Fixed a crash that could happen when using a body to meet the Chosen, closing the game, and then using that body again.
  • Bugfix: Resolved an issue that could cause custom sex scene "damage" to carry over between scenes.
  • Bugfix: The Distortion Plan feature will now properly take into account how Chosen can break each other's Vulnerabilities during T3 Core Breaks.
Release 34c:
  • Bugfix: Resolved another issue that could cause custom sex scenes to crash based on cross-session behavior.

Tuesday, August 30, 2022

Release 33: Cultivation

This update introduces the training plan system, which allows you to passively train your Forsaken without needing to spend in-game days or worry about messing up their combat styles with the regular training system.  Training your Forsaken directly will remain the most efficient, most powerful option for quickly getting them to high expertise values, but assigning training plans to your Forsaken will ensure that they become useful within the next loop, even if the player can't spare any days to directly train them.  Simply assign one Forsaken to be your trainer and then set the others to train for the combat style you want them to use.  I hope that players who been avoiding campaign mode will give it another shot, because it's no longer required to jump straight into the complexities of the training system after the first loop.

The new system also comes with some erotic content of a type we haven't seen much of before.  Many of the training methods are sexual in nature, and in addition to the short summaries of what the trainers and trainees are doing together in the daily report, there are also new vignettes focusing on Forsaken interactions which can happen at the end of the day.  When one Forsaken is training another, and when they haven't previously had a vignette together as Forsaken, a training vignette can be displayed depending on which training plan the trainee is currently using.  I'll be writing more of these in the coming releases, so suggestions for scenarios that would be fitting for already-corrupted heroines are certainly welcome.  This will be in addition to the regular Chosen vignettes (of which Kalloi commissioned another this month!).

This release was originally intended to be focused on fixing long-standing issues, and alleviating the unforgiving nature of the training system was just the highest priority.  The lackluster Defiler attack for Tempted Forsaken has been completely reworked.  It now allows a mid-capture switch to a focused extremely-high-PLEA combat style against any target (and it also automatically triggers the Tempt Distortion against valid targets as a bonus).  The Preparedness campaign city modifier is now less punishing, as it "refunds" one third of the lost days as guaranteed training days after the final battle.  Forsaken can now be shifted between female, male, and futanari at will, and save files with cheats activated can edit most Forsaken parameters directly.

There are still more general improvements to be done.  I wasn't able to find a good way to display how close Forsaken are to switching combat styles (but with how easy it is now to nudge them back toward the combat style you desire, this might be less necessary).  I want to rework the Chosen decision-making code about T1 breaks so that players can see whether a break will trigger in advance (in order to make it more possible to pursue Distortions without needing to save and load before each battle).  I also want to give some more attention to custom sex scenes, particularly detailed orgasm and chastity mechanics.  These things aren't enough to fill an update by themselves, but I'll also be starting work on the animal ear Chosen species, which will come with lots of flavor text and new gameplay mechanics.

Click here to download.  Mirror.

  • Content: Added a new system by which Forsaken can passively train each other without consuming the player's action for the day.
  • Content: Added six training vignettes (conditions can be found at the end of the vignette checklist).
  • Content: Added one new regular vignette.
  • Content: Forsaken can now have their bodies freely shifted between female, male, and futanari.
  • Balance: Reworked the Forsaken Tempt Defiler.
  • Balance: When a campaign loop has an early deadline, some extra days for training will be provided after the final battle.
  • Other: Added options in the Customize menu to directly edit Forsaken parameters when on a save file with cheats enabled.
  • Bugfix: Forsaken who are surrounded but immediately Rampage will still be counted as surrounded on that turn for the purpose of the Aversion Distortion.
  • Bugfix: Forsaken who Rampage during the final battle will no longer sometimes allow other Chosen to escape being surrounded.
  • Bugfix: Forsaken will no longer sometimes forget who they used to be on a team with as Chosen.
  • Bugfix: Forsaken with low expertise will no longer sometimes deal zero damage.
Release 33b:
  • Bugfix: Resolved a crash that could be triggered by some training plans.
Release 33c:
  • Bugfix: Corrected an error that caused Chosen to be incorrectly put on the Temptation path.

Saturday, July 30, 2022

Release 32: Rampancy

The centerpiece of this update is the fourth Distortion path, Rampancy.  It's the last of the four Distortion paths which are based on selectively avoiding breaking one of the Tier-1 Vulnerabilities and the higher-Tier Vulnerabilities associated with it.  In particular, by never forcing one of the Chosen to use 'begging', and by never using Force Orgasm or Sodomize/Torture/Force Laughter on her (e.g. by avoiding PLEA and INJU/TICK damage), you can break her sense of compassion while still leaving her pride intact.  After performing Inseminate and Broadcast on her, the final step is to surround her for 15 turns at once while her HATE is higher than her INJU/TICK.  The building frustration will finally cause her to snap and use the new Rampage action.

This Distortion is probably easier to trigger than the other Distortions, but it's also more difficult to deal with once it's been triggered, because there will no longer be a surround duration requirement in order for the subject to start using Rampage.  And Rampage itself is a very powerful action, causing the subject to immediately break free of the surround and become untargetable for however long she would have remained surrounded.  The only benefits are that Rampaging Chosen will deal large amounts of HATE and EXPO to themselves, and that they'll also generate very large amounts of Evil Energy after the battle.

Chosen defeated on the Rampancy path will gain the 'Demon Knight' trait as Forsaken.  Rather than serving the Demon Lord out of any sense of fear or loyalty, they simply fight for you because they've become completely addicted to fighting, and because they want to use you in order to make themselves even stronger.  Rather than costing Motivation to deploy, they actually restore Motivation when deployed and lose it whenever they're left idle.  Furthermore, rather than having a static Evil Energy cost to deploy, they consume however much Evil Energy you have on hand, scaling their own power to however much energy they're fed.  They're most efficient when deployed close to their "natural" cost, so Disgrace is still a meaningful corruption stat for them, but they have a lot more flexibility, which can be especially useful early in campaign mode.

In addition to the new corruption path, a small but very noticeable change is the addition of the "guide goals" system.  This is meant to provide new players with a set of short-term tasks which will get them on their way to a successful loop.  The task notifications can be turned off, and they don't provide any extra gameplay benefit, so experienced players can safely ignore them.  The current system goes up to the mid-to-lategame of a single loop, but if this proves successful, then I'll try extending it so that it covers the creation of rivalries, Distortion paths, and Forsaken training across multiple loops.

Finally, this update also includes another vignette commissioned by Kalloi.  This one is connected to the Negotiation Distortion, and it's a little bit unique in that it can only trigger on days when you've made a truce with the Chosen.  Its only other requirements are to have made a few truces in the past and for the subject to have already started using Fantasize, so it should still be pretty easy to trigger.

Having the four basic Distortion paths completed is an important development milestone.  I'd like to eventually implement a HATE/PLEA Distortion and an INJU/EXPO Distortion, but in the short term, I think it's time to push further into campaign mode and start implementing the other species and the boss fights.  The first step toward that will be to improve the user-friendliness of the Forsaken training and management systems.  Forsaken are core to much of the game's sexual content and progression, but I know that a lot of players find them too troublesome to bother with.  I already have some improvements in mind, but more suggestions are always welcome.

Click here to download.  Mirror.

  • Content: Added a new corruption route.  See the end of the guide.txt for more information.
  • Content: Added new variants of the T3 Core Innocence and Confidence Break scenes when the would-be victim is on the new corruption route.
  • Content: Added a new vignette.
  • Content: Added a system of guide goals for new players.
  • Balance: Distorted Forsaken will now be much more willing to perform the training actions which give them their unique Defiler actions.
  • Balance: Aversion Forsaken now ignore the usual corruption requirements for Punisher Positions.
  • Bugfix: Added a missing button to the options menu.
  • Bugfix: Resolved a crash that could happen when the Chosen use Fantasize.
  • Bugfix: Stopped the generation of bugged Forsaken that could crash the game at the end of the day.  (Saves which already have these Forsaken will need to delete them.)
  • Bugfix: Added some missing text for high-Hostility Forsaken talking about their personal philosophies.
  • Bugfix: Chosen and Forsaken will no longer be generated with impossible family relationships.
  • Other: Rewrote some of the documentation and added more information, notably adding more information about Forsaken training consent factors.
  • Other: Once the Chosen start using the moves unlocked by Tier-3 breaks, there will be an end-battle recap of how much progress they've made toward their Tier-4 breaks.
Release 32b:
  • Bugfix: Using an unupgraded Commander to capture one of the Chosen when it'd make her immediately Rampage will no longer result in a bugged capture state.
  • Bugfix: Chosen with higher-tier Innocence and Confidence Breaks will no longer Rampage.
  • Bugfix: Resolved a bugged capture state related to selecting a target with an unupgraded Commander and then backing out from the menu.