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Saturday, April 29, 2023

Release 41: Victory

This update marks another major milestone in the development of campaign mode: the addition of the first "boss fight" loop.  The boss fights of Corrupted Saviors will follow the pattern of putting the player up against an especially powerful pre-defined Chosen and her two randomly-generated attendants.  The first such opponent is Unbending Warrior Victory, the leader of the Animalistic Chosen.  She guards one of the city choices for Loop 10 of campaign mode, and she also has a scenario where you can face her, so feel free to try beating her if you want a challenge!

Victory is the first Chosen you can fight who has a pre-defined personality.  However, you can still customize her name and sex.  And having her be pre-defined has made it possible to give her a lot more customized writing for each corruption path.  When encountering her in campaign mode, starting the loop will display a new multi-part story scene, which I've used to experiment with more segmented display for descriptions and dialogue.  I'll be trying to move toward using this system more for future scenes, rather than the current entire-scene-appears-at-once system.

For players who are mostly interested in using the game to corrupt their own custom-made opponents, this update also includes a long-awaited treat.  It's now possible to make custom Chosen for campaign mode which don't fit the usual personality distribution rules.  Victory herself makes use of this system, as she doesn't have any Minor Vulnerabilities.  Chosen who are flagged as being allowed to break the usual personality rules will also be allowed to team up with any other Chosen, including those who have personality overlaps or personal relationships with them, so you can also encounter family members and such in the same loop.  The Chosen-to-Chosen interaction scenes still don't really account for Chosen who have personal relationships with each other, but I should be able to improve those pretty soon.

Finally, this update also adds another vignette to the Guilty Service->Guilty Desire chain commissioned by Kalloi.  This one is special in that it has a unique effect on the Chosen who experiences it: afterwards, you can meet her in custom sex scenes at the S&M Club location, even though that location is normally reserved for Forsaken.  This is the start of a push to give vignettes special flavor effects for Chosen who experience them, so I plan on going back through old vignettes and adding similar little acknowledgements of how they left an impact on the subject.  Additionally, like Guilty Desire, the new vignette has a variant depending on whether the subject has been met out-of-battle by one of the Forsaken.

My immediate plans from here involve starting work on the second boss Chosen, the vampire who leads the Undead.  After that, there are some more improvements I want to make to custom sex scenes and the relationship system, but I don't want to delay for too long before adding the Angel and Devil Chosen species to the game.  Now that the boss system is functional, I'm also interested in adding optional bosses designed by subscribers - this strikes me as a way to let dedicated fans get their own desired content into the game in a way that other players can enjoy as well.

Click here to download.  Mirror.

  • Content: Added the Victory boss fight to campaign mode.
  • Content: Added the Versus Victory scenario to single play mode.
  • Content: Added one new vignette.
  • Content: Added an option to disable the usual restrictions on custom Chosen personality type and valid partners.
  • Balance: Animalistic and Undead Chosen will gradually become more likely than Superior Chosen to spawn in later campaign loops.
  • Balance: Random outcomes will now be seeded more reliably in campaign mode.
  • Other: Chosen family members will no longer be re-randomized when reloading a save and encountering them for the first time again.
  • Other: Huge Chosen families will be somewhat less common.
  • Other: Cheat Mode now always allows Forsaken to be used, even in scenarios which normally disallow them.
  • Bugfix: Resolved a crash that could affect some custom sex scene actions.
  • Bugfix: Some cases of Demon Commanders causing Vulnerability Breaks not being properly tracked have been fixed.
  • Bugfix: Chosen performing the Negotiation downtime action will no longer incorrectly report the previous day's EE generation.
  • Bugfix: Selecting a Commander before declaring a Negotiation truce will no longer softlock the game.
  • Bugfix: Finding a Forsaken's twin will no longer sometimes cause all her other siblings to also be set as twins.
  • Bugfix: Using Shape Memories to reset an Undead Forsaken to a virginal state will no longer result in a delayed crash.
  • Bugfix: Resolved some cases where the portrait sidebar text wasn't aligned properly.
  • Bugfix: Animalistic and Undead Chosen will no longer sometimes fail to detect their relationships with other Chosen.
  • Bugfix: Animalistic Chosen will now consider Undead Forsaken to be properly worthy of being targeted by Frenzy.
  • Bugfix: It will no longer be possible to use Forsaken Capture on a Surrounded Chosen while the Mating Dance ability is active.
  • Bugfix: Resolved some cases where generated Chosen families wouldn't respect the player's content toggles.
  • Bugfix: Chosen downtime action choice will now be more reasonable (this was connected to some odd 'Greater Sins Imminent' reports).
  • Bugfix: Starting an easy scenario after playing in a hard one will no longer sometimes carry over some difficulty modifiers to the easy scenario.
Release 41b:
  • Bugfix: Resolved a possible crash when trying to display portraits in non-combat scenes after loading a save in campaign mode.
Release 41c:
  • Bugfix: Resolved a crash that could happen when trying to pick a Forsaken partner for the Guilty Desire and Inviting Punishment vignettes.
  • Bugfix: Setting a Chosen to ignore personality and relationship requirements will no longer also ignore species and last-loop-seen requirements.

Thursday, March 30, 2023

Release 40: Reproduction

This is the update which finally introduces the ability for characters to get pregnant with humans, not just with Demons.  As part of this addition, the system for handling family relationships while the family relations toggle is active has been significantly expanded.  Instead of generating family members as they're needed, the system will now determine the immediate family of every Chosen as soon as that Chosen enters the game, and this information can be viewed from their profiles.  If you defeat one of the Chosen and use her as bait, the game will draw from this list of family members to decide who to send at you.

When deciding when to add the new parent and offspring relationships, the game makes use of a new content toggle which sets what percentage of the Chosen are mothers.  At 0% (the default setting), all family relationships will be sibling relationships, which was the way it worked in previous updates.  At higher settings, it becomes more likely to run into Chosen who have given birth.  Chosen mothers are, of course, non-virgins, and a significant amount of alternative flavor text has been written to replace the default virginity-related text related to Tier-2 Morality Break.  The opposite situation (Chosen who retain their virginity even after Tier-2 Morality Break) will require even more alternative flavor text to be written, but it is in the works.

For players who prefer for Chosen to start out as virgins (and who therefore set the motherhood rate to 0%), this update still offers ways to expand Chosen families during play.  A second new toggle allows the player to specify how likely the Forsaken are to be impregnated during custom sex scenes.  Female Forsaken (and male Forsaken who were given an anal womb during their time as Chosen) who aren't already pregnant can become pregnant every time they have sex.  To make this easier, the action weights for custom sex scenes have been temporarily adjusted so that participants who are interested in sex will skip the foreplay and go straight for penetration.  The Demon Lord can participate in this as well - Demon Lord bodies with penises can impregnate the Forsaken, and Demon Lords with wombs of their own can become pregnant and give birth as well.

One of the traits of the Corrupted Saviors universe is that time flows faster in some places than in others.  The offspring of Forsaken parents will automatically be sent out for adoption in cities where the flow of time runs very quickly.  After a few loops, they'll awaken to their own Chosen powers and will return in hopes of rescuing and/or defeating their parents.  Currently, this will only happen in campaign mode - figuring out how this should all work across multiple single play games will be a bit trickier.

As with all simulation features, there's a lot more that could be done here, but I don't want to get too occupied with flavor content that won't appeal to everybody while there are still major gameplay features to add.  This update does have a few minor balance tweaks: Undead Chosen were probably a bit too easy to cheese by farming them for EE on early days, so they now no longer give bonus Evil Energy for non-core Breaks.  On the other hand, Chosen with high T4 Break progress will now "burn out" and become weaker - their T3 move effects will now be one level lower when their punisher effectiveness gets high enough to open them to T4 breaks, and will drop by another level after the T4 Break has actually happened.  The Showy Publicist Forsaken Punisher effect (which adds ANGST to the entire team of Chosen when achieving Total Dignity Break) has also been buffed to deal exponentially more ANGST depending on the Forsaken's Dignity.

Finally, a new location has been added for custom sex scenes: an S&M-themed love hotel.  Currently, this is a very minor addition, just involving some flavor text when starting the scene and slightly changing the modifiers for "damage" experienced during the scene.  But it's related to the Negotiation vignette chain commissioned by Kalloi, so it'll be picking up some extra functionality in future releases.

Click here to download.  Mirror.

  • Content: Added Chosen mothers to the game.
  • Content: Added Forsaken impregnation and birth.
  • Content: Added the "S&M Club" custom sex scene location.
  • Balance: Excessive use of T3 Break moves will eventually cause Chosen to "burn out" and become weaker.
  • Balance: The Showy Publicist Forsaken Punisher effect will now deal significantly more ANGST at lower Disgrace.
  • Balance: New Forsaken will no longer get along as well with older Forsaken at first.
  • Balance: Encounters between Chosen and Forsaken will now influence their relationship after the Chosen falls.
  • Balance: Undead Chosen no longer give bonus EE for non-Core Breaks.
  • Interface: Summaries of Chosen and Forsaken relationships can now be viewed in their profiles.
  • Bugfix: Corrected some misleading extermination percentage predictions which could show up.
  • Bugfix: The "Dissociative Identity: Shattered Soul" trait will now properly work for Undead Forsaken.
  • Bugfix: Chosen in single play mode will no longer sometimes occupy the same body.
  • Bugfix: Resolved a softlock that could result from navigating custom sex scene menus in a particular order.
  • Other: Damage descriptions during capture by Drain-type Commanders will now be more consistent.
  • Other: Refactored relationship code, which should result in decreased save file size bloat.
  • Other: Clarified that Release command availability for Forsaken is dependent on species.
  • Other: Added a resources.txt file to the game download which contains links that could formerly only be found on the blog.
Release 40b:
  • Bugfix: Resolved a crash that could happen when training Forsaken with non-Forsaken loved ones.
Release 40c:
  • Bugfix: Resolved a crash that could happen inside custom sex scenes.
  • Bugfix: Resolved a crash that could happen during Chosen-Forsaken meetings for some relationships.
  • Bugfix: Forsaken using the Penetrate defiler will now properly increment the target's sexual experience count.
  • Bugfix: Characters will no longer sometimes refer to other people using their own names.

Monday, February 27, 2023

Release 39: Mediation

This update adds an option I've been talking about wanting for awhile now - the ability to put Chosen and Forsaken into custom sex scenes with each other!  This involved significant refinement of the code that custom sex scene partners use to pick their actions, some of which will probably be noticeable in sex scenes involving the Demon Lord as well.  The system works pretty well for when the participants have high Deviancy and a good relationship with each other.  It gets rougher when they're lacking either lust or affection - they might get frustrated with each other and start slinging insults, or they might just keep awkwardly praising each other without actually doing anything sexual.  It will get a lot better once I add the ability for custom sex scene partners to actively perform bondage and domination for proper hatesex, and once I add more cute-but-not-quite-sexual interactions for friends, both of which should be coming soon.  Hopefully the existing content is enough to hold your interest until then.

Linked with the above, I've also added the new Ambassador position for Forsaken.  This allows you to send the subject in your place to Approach the Chosen for a custom sex scene.  You can use your Ambassador to initiate the Negotiation Distortion just like you can by sending your own Demon Lord body.  This is currently just a flavor text difference, and much of the text surrounding the Negotiation Distortion can come across as a bit strange if you haven't actually approached the subject in person yet, but it will all tie in nicely to my plans for further improvements to the relationship system.

On the gameplay front, the main addition for this update is the new Retry/Reset buttons added to combat and Forsaken training.  I've always intended for Corrupted Saviors to be a game with minimal randomness where the player is given perfect information about enemy behavior and the challenge is to identify the best possible result for the player's long-term plans.  In practice, because it isn't practical to diagram the Chosen response to every possible player action in advance, this means that experimenting with different sequences of action is necessary to see what happens, and that has required a bunch of tedious time spent in the save and load menus.  The ability to just go straight back to the start of the encounter should make the game's qualify of life feel much better.

A new vignette commissioned by Kalloi has also been added to the game, and this is the first vignette which acts as a continuation of a previous vignette.  Players aiming to put the Core Morality Chosen onto the Negotiation Distortion path will often run across it naturally, but the main condition to note is that the target Chosen must be Approached before the Negotiation Distortion is formally started.  There's a substantial variation on the vignette depending on whether the subject was Approached by the Demon Lord or by an Ambassador Forsaken, so be sure to try out both options!  Another minor addition is the tracking of individual Chosen sex acts - while this doesn't yet have any extra content tied to it, the player can now view the Chosen's exact sex act counts at any time, which might prove interesting for anyone curious about just how much masturbation they get up to at each increasing level of Innocence Break.

With the new additions to Chosen sex stat tracking and custom sex scene mechanics, some features that were previously far out of reach have suddenly become low-hanging fruit.  Namely, it's now possible for future releases to introduce alternative flavors for Breaks which involve different sex acts but share the same gameplay mechanics.  This will allow both for virgin Chosen with Morality Break and for non-virgin Chosen who have yet to experience Morality Break.  And this, in turn, will pave the way for MILF Chosen, including Chosen who are the mothers of other Chosen.  After that, of course, the door will be open for Forsaken breeding programs, inheritable body traits, and so on.  I think it'll be worth the time to start on this content before making the leap into implementing boss fights.

Click here to download.  Mirror.

  • Content: The game now tracks each individual sex act performed by the Chosen.  This information can be viewed in the Chosen profiles.
  • Content: Added the ability to put two Chosen or Forsaken into a custom sex scene with each other.
  • Content: Added the Ambassador position for Forsaken, which allows them to be sent in the Demon Lord's place to approach the Chosen.
  • Content: Added one new vignette.
  • Balance: On the first day of campaign mode, players may freely swap to a different starting item.
  • Interface: During campaign mode, the information menu can now be used to preview the future Forsaken traits of the current team of Chosen.
  • Interface: Added a Retry/Reset button to battle and Forsaken training.
  • Bugfix: Chosen who escape the final battle will no longer forget about their previous partners.
  • Bugfix: Chosen will now correctly store the body type of the first Demon Lord body to visit them.
  • Other: Campaign mode will now keep track of which version of the game the campaign was started on.
  • Other: Significant changes to custom sex scene partner behavior, including allowing some previously Demon-Lord-only actions and adding more dialogue.
Release 39b:
  • Resolved a crash that could affect the Inseminate+ and Sodomize+ actions.
Release 39c:
  • Resolved a crash that could affect some variants of the Negotiation post-battle scene for Core Morality/Core Dignity Chosen.
Release 39d:
  • Bugfix: Resolved a possible crash when attempting to increase the exposure count of a subject who hasn't been in a custom sex scene during the current play session.
  • Bugfix: Resolved a crash when trying to change the starting Vulnerability Breaks of a campaign custom non-Animalistic non-Undead Chosen.
  • Bugfix: Resolved a crash when attempting to increment the sexual experience count of male Chosen.
Release 39e:
  • Bugfix: Resolved another crash that could trigger when incrementing the sexual experience count of male Chosen.
Release 39f:
  • Bugfix: Resolved a crash that could trigger when a Chosen who hasn't been met in a prior loop escapes the final battle.
  • Bugfix: Custom sex scene partners in scenes involving the Demon Lord will now properly change their portrait expressions.
  • Bugfix: The system that tracks which version the current campaign was started on will now work consistently.
  • Bugfix: The save file's roster of custom campaign Chosen will now have its members' stats properly updated for the current version.
Release 39g:
  • Resolved a crash that could happen during a later session of play depending on behavior during the prior session of play.
Release 39h:
  • Bugfix: Fixed an issue that would cause some Forsaken Punisher bonuses to stop working.

Monday, January 30, 2023

Release 38: Anastasis

With this update, another new species of opponent is now available: Undead Chosen!  These Chosen are those who remember experiencing some sort of "death."  They include heroes who died in battle against the Demons but were revived through the faith of the public, monsters of the night created by practitioners of necromantic arts, and ghosts who somehow remained attached to the world of the living.  Regardless of their origin, all of these Undead Chosen possess a suite of powers which makes them quite tricky to defeat despite their relatively frail, insubstantial nature.

Starting in Loop 5 of campaign mode, the first city option will always be defended by at least one Undead Chosen and the second city option will always be defened by at least one Animalistic Chosen.  In later loops, Undead and Animalistic Chosen can even be found on teams together.  They have roughly the same degree of difficulty, but their gameplay mechanics are quite different.  The species reference file has been updated to include details on Undead Chosen, and the new Undead Clash scenario has been added for players who wish to practice against them outside of campaign mode.

This update has a bit of new sexual content relevant to the new species.  The bodies of Chosen and Forsaken can now be made out of ghostly ectoplasm (used by some undead subspecies) or translucent slime (currently only used when specifically picked during customization).  Amorphous penetration actions have been added for when one custom sex scene participant is made of one of these materials and the other has a penis.  Additionally, the body's sexual experience and the mind's sexual experience are now tracked separately.  This currently only comes up for Undead Aversion-Distorted Chosen (because the player gains the ability to completely rewrite the subject's mind), but it opens the door to a lot of possession and mind-manipulation content for the future.

Unrelated to Undead Chosen, another vignette commissioned by Kalloi has been added to the game, this one between an Aversion Chosen and a Rampancy Chosen who have a friendly relationship.  It's now also possible to encounter a loved one of your Bait Forsaken during single play mode, so players who enjoy that aspect of the game can enjoy it even without playing through a campaign.

Finally, there's the usual set of bugfixes and balance adjustments.  Notably, the Empathy endgame upgrade has been reworked to make it more viable to let friendships develop between the Chosen.  During the final battle, when the upgrade has been bought, Chosen with Unbreakable Friendships will now absolutely refuse to kill each other when the surrounded/captured Chosen has at least 50% Resolve, regardless of how corrupted that Chosen is.  This gives you a lot more time to convert the Chosen, but it also means that you can't rely on them killing each other for you, so it's an upgrade that should only be taken with caution.

The next update will be focused on custom sex scenes, although I do have a few gameplay features I'd like to squeeze into it if I have the time.  After that, it'll be time to start working on the last major feature planned for campaign mode: boss fights.

Click here to download.  Mirror.

  • Content: Added Undead Chosen to the game.
  • Content: Added the Undead Clash scenario.
  • Content: Added the ability for bodies to be made out of slime or ghostly ectoplasm.
  • Content: Added amorphous penetration actions to custom sex scenes involving slime or ectoplasm bodies.
  • Content: Added 12 new faces for Undead Chosen to the default portrait pack.
  • Content: Added one new vignette.
  • Balance: Chosen will now be much less eager to do group downtime actions which would generate fewer Evil Energy than the ones they'd do alone.
  • Balance: Reworked the Empathy upgrade.
  • Balance: Buffed the damage added by the Silver Collar from 20 to 30.
  • Balance: Decreased the interest rate of Soul Liquefaction to 10%, but allowed it to store fractional Evil Energy which is paid to the player upon reaching a whole number.
  • Bugfix: Resolved a crash that could happen at the end of a campaign mode run.
  • Bugfix: The Tempting Negotiations vignette will no longer sometimes take place between two copies of the same Chosen.
  • Bugfix: Virgin Chosen defeated in the final battle will no longer sometimes lose their virginities immediately upon becoming Forsaken.
  • Bugfix: Rampant Forsaken will no longer mistakenly benefit from the Broken Psychometer when the player doesn't actually have that item.
  • Bugfix: Forsaken will no longer sometimes lose their portraits.
  • Other: Starting a single play game with a Forsaken in the Bait position will now cause one of the generated Chosen to be a loved one of the Bait Forsaken.
  • Other: Forsaken sexual experience is now tracked separately for the body and for the mind.
Release 38b:
  • Bugfix: Resolved a crash which could happen when using Forsaken capture.
  • Bugfix: The "captured a flying Chosen" flavor text and Stamina reduction for Undead Chosen will no longer occur at inappropriate times.
  • Bugfix: The Stamina and Motivation costs for deploying Forsaken will now correctly be assessed before the battle instead of after it.
  • Bugfix: Resolved a crash which could happen when deploying Demon Knight Forsaken.
  • Bugfix: Using cheats to swap a Forsaken's species will now work properly.
  • Bugfix: Resolved a crash which could happen when importing a roster.
  • Bugfix: Resolved a crash which could happen when performing a training action involving anal sex.
  • Bugfix: The vignette checklist, which was missing from the previous download, is now included.
Release 38c:
  • Bugfix: Resolved an issue which could cause Forsaken deployment costs to be ignored.

Friday, December 30, 2022

Release 37: Collection

 This update completes the item-related work that was started last month, fully implementing items for both single play mode and campaign mode.  There are several more items I'd like to add in future releases, but the current total of 46 items is plenty for the current length of campaign mode.  In addition to the starting item on Loop 1, each possible city choice for odd-numbered loops will come with a different item which is given to the player upon starting the loop.  The player will also have a running "Influence" total which determines the strength of the items which can appear.  Stronger items will deplete more Influence when taken, which means that players can deliberately take weak items in order to hold out for a stronger one.

The introduction of items has also made way for single play mode to be expanded into several scenarios.  The Classic scenario is identical to the old default single play mode, while the Challenge scenario is identical to the old hard mode.  Cheat mode, which was previously its own difficulty setting, can now be toggled on and used for any scenario.  In addition, three new scenarios have been added, each of which causes the player to start with a random selection of items.  Casual mode is just Classic made easier with the addition of items, while Superior Clash and Animalistic Clash allow players to confront the advanced species without having to play through a few loops of campaign mode first.  However, be advised that these last two scenarios immediately throw the player into a fight which is as hard as an extremely late campaign loop, so there's no shame in using cheats to just enjoy the animal-ear girls in a low-pressure environment.

In addition to these scenarios which are built into the game, you can now also add custom scenario modifiers to your own custom single play teams.  These modifiers can include anything found in campaign mode (sooner deadlines, damage mitigation, and faster trauma resolution) as well as items (either specific guaranteed items, or a random selection of items with a given total strength, or even a combination of both).  The option to change your custom Chosen's species was also added in a previous release, but this is the first release that lets you level the playing field against them without just getting infinite resources from cheats.

This is a gameplay-heavy update, but it does introduce some new sexual content in the form of another vignette commissioned by Kalloi.  This is another two-different-Distortion vignette, and this one involves a Tempted Chosen and a Negotiated Chosen who have a friendly relationship.  Custom sex scenes also now have a few new actions available, themed around non-penetrative sex (frottage, tribadism, and thighfucking).

The next update will introduce the new Undead Chosen species, which itself encompasses several types of monstergirl (ghosts, possessed living humans, vampires, and so on).  Of course, they'll also come with some interesting gameplay mechanics of their own.  Now that the framework for other species has been established with Animalistic Chosen, I expect this addition to be relatively easy, so hopefully there'll be some time to reach a new milestone for custom sex scenes as well.

Click here to download.  Mirror.

  • Content: Added 38 new items to the game.
  • Content: Added scenarios to single play mode, allowing the player to go up against advanced teams with a random selection of items to help.
  • Content: Added the "Casual" scenario, which functions as an easy mode.
  • Content: Added the ability to create custom scenarios with their own difficulty modifiers.
  • Content: During campaign mode, the player will now be able to obtain an item from every odd-numbered city. (Loop 3, Loop 5, etc.)
  • Content: Added frottage, tribadism, and thighsex to custom sex scenes.
  • Content: Added "plead" dialogue for partners in custom sex scenes.
  • Content: Added one new vignette.
  • Balance: Animalistic Chosen will no longer be quite as eager to stack up ridiculous amounts of Wild Hunt.
  • Balance: Instead of only increasing Appeal damage by a base of +1%, each Negotiation will now increase Appeal damage by an amount equal to the number of total Negotiations.
  • Interface: The game will now be more clear about what's happening when a Chosen downtime action resolves more trauma than the subject has yet accumulated.
  • Bugfix: The Forsaken expertise cheat no longer caps expertise to a very low value.
  • Bugfix: Using one of the Forsaken to Tempt a Chosen will no longer sometimes result in a bugged "already Tempted" state.
  • Bugfix: Captured Animalistic Chosen who have used Frenzy will no longer sometimes cause an inaccurate extermination percentage prediction.
  • Bugfix: Resolved an issue with the logic which determined when the "Pass Time" button was supposed to appear.
  • Bugfix: Improved the logic for determining which sex acts can be simultaneously performed during custom sex scenes.
  • Bugfix: Forsaken will no longer sometimes be protected by Sexual Barriers during custom sex scenes.
  • Other: When portraits titled "smug" or "used" are in a Forsaken's folder, she will now use those portraits in place of "joy" and "lewd" respectively.
  • Other: With the introduction of scenarios, cheat mode can now be toggled independently of difficulty setting.

Tuesday, November 29, 2022

Release 36: Elucidation

This was intended to be another quality-of-life-focused update, but it ended up including one very important gameplay addition: items!  At the start of each campaign run, the player will be randomly granted one of eight items.  These items each have abilities which can strongly influence the player's strategy for the first several days of the loop.  My hope is that this will make early campaign mode less boring and monotonous, but the long-term plan is for the player to be able to accumulate more and more items throughout a campaign mode playthrough.  The main menu has been slightly restructured to accommodate for this, and both the scene viewer and the item browser can be found within the new Archive option.

On the quality-of-life front, the portrait sidebar has been expanded to include another window which shows the subject's full name, damage stats, and current situation.  Once the Psychic Reading upgrade has been bought, the out-of-combat version of the window will show the subject's overall corruption status at a glance.  A third option has also been added to the violence toggle, so that the options are now Mild (tickling), Moderate (severe injuries replaced with bondage and other more "kinky" abuses), and Extreme (the old default option).

Consistency between campaign loops is a bit better now, as Chosen returning from previous loops will now properly take into account their prior corruption when progressing relationships with their new partners.  Chosen with pre-existing Core Breaks (both in campaign mode and as custom Chosen in single play mode) will have new intro scenes which bring up what happened to them and cause their relationships to immediately progress accordingly.  Meanwhile, Chosen with Core Distortions from previous loops will experience a sort of "repeat" of their Core Distortion scene as soon as all three Chosen are present.

There's not much actual new sexual content in this update, but there is one added vignette commissioned by Kalloi.  This one takes place between two heavily-corrupted Chosen: one Impregnated and on the Aversion path, with the other Hypnotized and on the Negotiation path.  They also need to have a friendly relationship, so it's a bit tricky to trigger, but I think it does a pretty good job of showcasing how twisted they've become by that point.

Finally, fans of custom portrait packs should be happy to hear that there have been some major additions in the last month.  Kalloi's pack has received significant updates, both to the portraits themselves and to the side content.  A new AI-generated pack, "Patience," has also been added, and this one is notable for including some sex scenes involving the girls depicted therein.  Finally, I've started replacing some of the images in the default pack with higher-quality versions.  For fans who are interested in making their own packs, I've also included a text file in the main portrait folder which goes into detail regarding which folders correspond to which personalities and which subspecies.

For the next update, I plan to significantly expand the item system, adding a wide variety of items which can be collected throughout a campaign mode run.  I also want to add a bunch of new options to custom sex scenes, so there should be plenty of new content of both the gameplay and sexual varieties!

Click here to download.  Mirror.

  • Content: The default violence option now contains less extreme content.  The old content remains accessible in the new high violence setting.
  • Content: When starting a new game in campaign mode, the player will be granted one of eight items, each with its own gameplay-affecting ability.  Previously-seen items can be viewed using the Archive on the main menu.
  • Content: Added new introduction scenes for Chosen who start a loop with Core Vulnerability Breaks.
  • Content: Replaced the old default portraits for Crown, Basis, and generic horsegirls.  The old portraits can still be found in the Legacy pack linked in the blog sidebar.
  • Content: Added one new vignette.
  • Interface: A new sidebar has been added which displays Chosen combat stats during combat.  Once Psychic Reading has been purchased, the sidebar will display overall corruption status while out of combat.
  • Interface: The F11 key can now be used to toggle borderless fullscreen for the game.
  • Other: Returning Chosen in campaign mode who suffered a Core Distortion during a prior loop will now go through the Core Distortion post-battle scene with their new team as well.
  • Other: Added information about the bonuses of Distorted Forsaken to the Forsaken reference file.
  • Bugfix: Chosen who start a loop with Core Vulnerability Breaks will now immediately gain the proper relationship points with the corresponding Minor Vulnerability Chosen.
  • Bugfix: Using the Forsaken Tempt action during the final battle will no longer improperly reset the target's HATE and INJU before the PLEA defeat threshold has been reached.
  • Bugfix: Cheating to change a Forsaken's species will no longer get stuck on Superior.
  • Bugfix: Changing an existing campaign custom Chosen's species will no longer cause all changes starting at that point to fail to be saved.
  • Bugfix: Returning Chosen from previous loops in campaign mode will no longer be counted twice for achievement purposes.
Release 36b:
  • Bugfix: Resolved one instance of the old extreme-violence text displaying under the moderate-violence setting.
  • Bugfix: Viewing Chosen profiles before the first battle will no longer crash the game.
  • Bugfix: Backing out from the single play custom team creation menu will no longer crash the game.
Release 36c:
  • Bugfix: Resolved an issue with achievement calculation which could cause a crash at the end of a campaign loop.

Sunday, October 30, 2022

Release 35: Animalism

This update marks a major milestone of development: the introduction of the third species, Animalistic Chosen.  These Chosen are people who, due to having personalities which closely resemble those popularly attributed to a type of animal, have had their bodies changed by the psychic energy they receive.  They often have animal ears and animal tails, and their physical and mental abilities are far greater than those of normal humans.  When combined with their Chosen powers, this makes them into mighty foes - but their abilities can also be valuable once they've been brought into the service of the Demon Lord.  The full details of their abilities can be found in the new species reference file included with the download.

Animalistic Chosen will normally start to appear in Loop 5 of campaign mode.  This update also allows you to change the species of custom Chosen made for single play mode, but because Animalistic Chosen are balanced for players who have powerful Forsaken and achievement bonuses on their side, I wouldn't recommend using this option unless you're also playing with cheats.  Speaking of which, this update also allows for the generation of Superior and Animalistic Forsaken in single play mode, so it should be easier to just give yourself an overpowered tool if you want.

Other new content related to Animalistic Chosen includes the tracking of animal body parts in custom sex scenes.  Animalistic Chosen will naturally come with appropriate ears, tails, horns, wings, and (depending on your toggles) penises.  These parts have all been added to the body customization system for Forsaken and the Demon Lord as well.  The new Stroke Ears and Stroke Tail actions in custom sex scenes take advantage of these parts.  Partners in custom sex scenes can choose to use these actions when appropriate as well, for those Demon Lords who like to be pampered.

Finally, thanks to some help from an anonymous subscriber, I'm now producing a steady stream of portraits using the recent advancements in AI art generation.  Most of the Animalistic Chosen portraits included in the default pack make use of this, and I intend to go back and replace all of the portraits in the default pack using the same method (and polish up some of the new ones as well, since I'm still learning how to make them look good).  If you're using a custom pack and want to keep all of that art, but you also want to use the new Animalistic-specific portraits, then you can accomplish this by pasting the portrait folder you've been using into the default portrait folder included with the download.  This will overwrite all the standard default portraits while leaving the new Animalistic folders intact.

This update also includes some new content unrelated to Animalistic Chosen.  Along with the usual bugfixes, there's a new vignette commissioned by Kalloi which is unique in that it involves two Chosen on different Distortion paths.  There are no personality requirements, but getting a Temptation and an Aversion Chosen within the same playthrough is a pretty tough challenge in itself.  As a small quality of life improvement, Chosen profiles now record the previous day's Evil Energy generation and the conditions necessary to increase it.  The guide goal system has also been fleshed out a little more with some tips that explain why each goal is important.

The next species to be added will be Undead Chosen (and in retrospect, I sort of wish I had rearranged the update schedule to make is so that they had been the Halloween update instead of Animalistic Chosen).  They'll be coming very soon, but first I'd like to devote another update to general user experience improvements, since I wasn't able to cross everything off my list last time.  I'd also like to take the chance to gather feedback on Animalistic Chosen before adding another species, so please let me know how your runs against them go!

Click here to download.  Mirror.

  • Content: Added the Animalistic species to the game.
  • Content: Added animal body parts (ears, tails, wings, horns, penises) to body customization.  Animal penises for randomly generated characters are toggled off by default.
  • Content: Added Stroke Ears and Stroke Tail actions to custom sex scenes.  When the Demon Lord's body has animal features, the sex scene partner will also use these actions when appropriate.
  • Content: Added one new vignette.
  • Content: Added 12 new faces specific to Animalistic characters to the default portrait pack.
  • Balance: An Orgy which is cancelled early (due to Rampage or final battle Aversion) will also cancel any Defiler actions that would break unbroken Vulnerabilities.
  • Balance: Chosen can no longer escape Capture on turns where a Forsaken Punisher would be used.
  • Bugfix: Warnings for possible threats to Distortion Plans now cover a couple more edge cases, and some false alarms have been removed.
  • Bugfix: Superior Chosen will now properly use Detonate earlier than regular Chosen.
  • Bugfix: The Slaughter action will no longer extend allies' Surround duration when used immediately before allies would escape.
  • Bugfix: Passive training for certain combat styles will no longer fail to grant expertise for Forsaken currently using certain other combat styles.
  • Bugfix: Achieving the Rampancy Distortion on a Core Innocence Chosen and a Core Confidence Chosen for the first time on the same day will no longer display an incorrect duplicate post-battle scene.
  • Bugfix: Chosen who undergo a body shift due to Inseminate or Fantasize will now properly update their custom sex scene bodies.
  • Bugfix: Chosen who are Surrounded and immediately Rampage will now properly increase their defense level.
  • Bugfix: Resolved a crash that could happen in future play sessions when setting a Forsaken as your trainer or favorite.
  • Bugfix: Loved ones will no longer sometimes be counted twice when determining training consent modifiers.
  • Other: It is now possible to change the species of custom Chosen created for single play mode.
  • Other: When using cheats, it is now possible to generate random Forsaken of any species.
  • Other: Added a summary of yesterday's EE generation and the required conditions to increase EE generation to Chosen profiles.
  • Other: The guide goals system now provides more gameplay tips when completing goals.
  • Other: Added a species reference text file to the game download.
Release 35b:
  • Bugfix: Resolved a cosmetic issue that was causing random Animalistic Forsaken generated in cheat mode to lack portraits and default to the rodent subspecies.