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Sunday, February 27, 2022

Release 27: Specialization

With this update, it is now possible to use the final tier of training actions on your captive Forsaken.  In addition to being a very efficient way to increase their expertise and manipulate their combat styles, these training actions also have unique effects that can be beneficial to the current loop in campaign mode, and they also unlock the ability for Forsaken to use powerful defiler abilities in the middle of a capture.

Content-wise, Forsaken defiler actions make up the bulk of the added text for this update.  Activating them has the same requirement as regular defiler actions (10k circumstance damage).  This is generally only practical to achieve in the last few rounds of the battle, and as a result, the number of turn-by-turn variants you'll see for any given Chosen-Forsaken matchup is pretty small.  But I put a lot of effort into adding unique descriptions and dialogue for each possible Chosen personality, Forsaken personality, Forsaken corruption state, and personal relationship between the Chosen and Forsaken (including the new "Obsession" relationship state), particularly when the Forsaken ends up being the first to break the Chosen's Vulnerability.  I hope that everyone will enjoy pitting lots of different combinations of Chosen and Forsaken against each other!

In addition to the regular four defilers, you can also give Forsaken who were broken using a Distortion path a couple of unique defiler actions with their own special rules.  Forsaken who fell to Temptation can help Tempt fresh Chosen in turn, and this is a particularly powerful option because it can be triggered in the middle of a commander capture (unlike the regular Tempt option, which requires you to let them escape and then surround them again).  Meanwhile, Forsaken who fell to Aversion can add their victims to a Defiler+ action in order to create an orgy, even if the victim isn't on the Aversion path herself.  These options should make Forsaken more powerful in the lategame.

This update also adds another face to the default portrait pack, and Kalloi's portrait pack has also gotten some significant updates.  The next update will add some more new ways to play with your Forsaken, so look forward to it!

Click here to download.  Mirror.

  • Content: Added the last tier of Forsaken training actions.
  • Content: Added the ability for Forsaken to use their own version of defiler actions.
  • Content: Added one new face to the default portrait pack.
  • Balance: Adjusted the modifiers early Forsaken training actions apply to later ones.
  • Bugfix: Exiting Chosen team customization prematurely will no longer crash the game.
  • Bugfix: Resolved a crash that could happen at the end of a campaign loop.
  • Bugfix: Hypnosis Commanders will no longer sometimes cause a bugged Innocence Break state.
  • Bugfix: Corrected some errors when displaying campaign achievements.
  • Bugfix: Resolved an issue where Forsaken relationships would break

Sunday, January 30, 2022

Release 26: Aversion

 This update adds the second Distortion path, Aversion.  Like Temptation, it involves selectively breaking some Vulnerabilities without breaking others, then performing a particular feat to begin the Distortion, but the similarities end there.  Beginning the Aversion path requires breaking T2 Morality and Confidence without breaking Innocence or Dignity (except for T1 Dignity).  Then, starting an Orgy that lasts at least 10 turns will trigger the Distortion.

Chosen on the Aversion path will become especially sensitive to future Orgies, their minds shutting down as they lack any of the usual ways to feel good about what's happening to them.  And if this can be triggered in the final battle, they'll experience a complete mental break, deluding themselves into adopting a new persona that doesn't mind what's happening to them.  Forsaken recruited with this method are especially resilient during training, and they get a bonus to dealing HATE and INJU damage.

The update also includes a new vignette requested by the subscriber Kalloi.  This one involves rival Chosen competing to determine who has the most sexual stamina.  It has five distinct possible outcomes depending on the relative Innocence corruption levels of the participants, all of which were quite entertaining to write.  I hope that everyone enjoys the new content!

Click here to download.  Mirror.

  • Content: Added a new corruption route.  See the end of the guide.txt for detailed information.
  • Content: Added new variants for the T3 Core Innocence and Dignity Break scenes when the victim is on the new corruption route.
  • Content: Added a new vignette.
  • Content: Added one new face to the default portrait pack.
  • Bugfix: Resolved a crash that could affect old saves.
Release 26b:
  • Bugfix: Resolved a crash that could happen when all three Chosen were defeated via Aversion in the final battle when the Extermination meter was already full.

Thursday, December 30, 2021

Release 25: Reunion

It's now been two years since the first public release of Corrupted Saviors.  I'm grateful to everyone who's continued to follow the project up to this point.  The goal I set last year was to provide the player some satisfying payoff for successfully corrupting the Chosen, and while there's certainly still room to improve, I think that the Forsaken-related content is coming together nicely.  The coming year will be focused on providing more different ways for breaking the Chosen, from implementing more Distortion paths to adding more acknowledgement and reactions depending on the precise method the player uses (the order of the Breaks, whether Commanders or Forsaken are used, and so on).  One of the main draws of Corrupted Saviors as compared to other corruption games is the flexibility of the exact corruption path each character is subjected to, and I think it's important to build on that.

As for this update in particular, the main added feature is the ability to use custom Chosen in campaign mode.  In addition to importing existing teams, you can also create single custom Chosen using a new more in-depth customization process which also includes an option to directly input each personality value.  Rosters of custom Chosen can be exported from your save file and imported by other players, and in combination with the portrait system, I hope that this encourages everyone to check out the teams shared by other players and perhaps share some teams of their own.

During the code refactor to allow custom Chosen in campaign mode, it was also convenient to add the ability for Chosen who flee one loop's final battle to show up in later loops.  Chosen who have been thoroughly corrupted (i.e. at least one Total Break) will disappear after the final battle as detailed in their epilogues, but others will return to try to avenge or rescue their corrupted comrades.  These returning Chosen will be somewhat rehabilitated (they'll stop using Slaughter, Fantasize, etc. until you corrupt them again), but other corruption parameters (notably Tempt progress) will remain the same.  Furthermore, there are special interactions when you use a Forsaken former teammate against a returning Chosen.  If the relationship between the two was positive, this will cost extra Motivation, but the increased capture duration and damage are considerable.

Custom Superior Chosen and returning Superior Chosen will always remain Superior.  However, regular custom Chosen and returning Chosen can also end up being upgraded to the Superior class.  This provides some incentive for the player to follow the standard villain tactic of "I'll allow you to escape in order to become stronger and fight me again."

In lieu of adding new vignettes this month, I made some extra variants for the tier-3 Morality and Confidence Core Break scenes (i.e. the ones where the subject assaults one of her teammates).  Now, if the would-be victim is on the Tempt path, things won't quite go as the attacker had planned.  This will leave the corresponding Minor Vulnerabilities intact so that the scenes don't interfere with continuing the Tempt path.  The later Distortions, once they're added, will also come with alternative scenes which preserve the relevant Vulnerabilities.

Finally, one of the game's subscribers has also generously produced a complete portrait pack which I've linked in the sidebar.  Kalloi's portrait pack is notable for being all original art and for including separate civilian, Forsaken, and Superior variations, along with all combinations thereof.  I'm going to continue expanding the default portrait pack just because I think it's important for the game to stand on its own without separate downloads, but I strongly recommend that you all give it a try with the new update!

Click here to download.  Mirror.

  • Content: Chosen who escape the final battle can now show up again in campaign mode.
  • Content: Custom Chosen can now be used in campaign mode.
  • Content: Added a new custom generation method for solo Chosen.
  • Content: Forsaken will now have special interactions with former teammate Chosen.
  • Content: Added two new faces to the default portrait pack.
  • Content: Added alternative T3 Morality/Confidence break scenes for when the subject tries to assault a target on the Tempt path.
  • Bugfix: Filled in a missing portrait from one of the faces in the default pack.
  • Bugfix: Defiler+ actions will no longer display incorrect portraits.
  • Other: Campaigns may now be started with lowered difficulty and cheats enabled.
Release 25b:
  • Bugfix: Resolved a crash that could affect Forsaken from old saves during Single Play mode.
Release 25c:
  • Bugfix: The list of custom Chosen that have yet to be faced will no longer be lost after the first loop.
Release 25d:
  • Bugfix: Resolved a crash that could affect old campaign saves where one of the Chosen hadn't yet appeared for the first time.

Monday, November 29, 2021

Release 24: Enhancement

This update adds the third tier of Forsaken training actions, which means that players can now increase the corruption levels of their Forsaken to almost 100%.  In most cases, the drawbacks of very high corruption are too heavy to be worthwhile, and the last tier of training actions will be specialized ones without much general utility.  The only major thing missing is the ability to train the Forsaken to use Defiler and Punisher actions, which will be coming in another update before too long.

However, before finishing that, I'm taking a detour to flesh out the relationship mechanics between Forsaken.  The first part of that made it into this update, as you can now leverage your Forsaken's relationships with each other to make them more compliant with your training.  When two Forsaken strongly care about each other (which currently only happens with Forsaken who were on a team together and have a friendly relationship), they'll each obey you more often in hopes that you'll be kind to the other.  However, the flipside of this is that training one to a higher Obedience level will make the other angry, and sacrificing one will make the other even angrier.  This should add some more depth to deciding which Forsaken to use.  More relationships and more ways to use them to influence Forsaken (for example, torturing a rival in order to make a high-Hostility Forsaken happy) will be coming as soon as I can figure out how to balance the mechanics.

There's also the usual set of bugfixes and minor content additions.  The portrait pack added last version now has 2 new faces.  There are also two new vignettes.  The first new vignettes is a sex scene involving the Core Morality Chosen and the Significant Morality Chosen once they've both developed a rivalry, started using sexual service in battle, and are moderately traumatized.  The second is a scene involving the Minor Morality Chosen once she has enough trauma to start considering tier-1 sinful downtime actions.  Enjoy!

Click here to download.  Mirror.

  • Content: Added the third tier of Forsaken training actions.
  • Content: Forsaken now take their friends' fates into account when deciding how much to cooperate with their own training.
  • Content: Added two new vignettes.
  • Content: Added two new faces to the default portrait set.
  • Bugfix: Chosen profiles will no longer sometimes estimate that both allies with arrive on the same round.
  • Bugfix: The default portrait set folder names now match the capitalization of the default Chosen names.
  • Bugfix: Portraits from different subfolders may now be displayed at the same time.
  • Bugfix: Tempting Chosen during the final battle will no longer result in a bugged surrounded state.
  • Bugfix: Chosen will no longer sometimes perform sinful downtime actions before reaching the appropriate corruption level.
  • Other: Custom portrait packs may now differentiate between male and female Chosen.
Release 24b:
  • Bugfix: Resolved a crash that could affect Forsaken from old saves during free training.

Saturday, October 30, 2021

Release 23: Visualization

With this release, the game is now capable of displaying portraits for the Chosen and the Forsaken.  Every time the subject takes an action in combat, is targeted by an action in combat, appears in a post-battle scene, or generally makes an appearance, a portrait showing the character feeling an appropriate emotion will be shown.  The default portraits included in the game probably won't match up to how the player has been envisioning any particular Chosen, and the feature may be toggled off for those who prefer to leave things purely to their own imagination.  However, I encourage everyone to give it a try and see how it works, as the system is designed to be very easily customizable so that players can crop whatever images they find more fitting and display those in-game.

The current default portrait set includes only 8 different faces (each with its own set of expressions).  They're set up so that you'll never encounter duplicate faces on a single team of 3 Chosen, but anyone who plays Campaign Mode or otherwise uses Forsaken will eventually end up pitting someone against her mirror image.  I intend to continue making more portrait sets alongside the regular monthly content for the game, but in the meantime, I'm hopeful that players will make some of their own portrait sets for each other to use.  I'd be happy to host them here on the blog.

This update also has a bit of content for players who aren't at all interested in using portraits.  In addition to the usual handful of bugfixes and balance adjustments, there are two new vignettes.  The first happens when the Chosen with moderate Morality hits a decent trauma threshold, which should be a sign to the player that it's time to start trying for more sinful downtime actions.  The second is a scene between the Chosen with Core Morality and the one with Minor Morality which fires when they're both significantly corrupted and hate each other.  After all the scenes between friendly Chosen, it seemed like players who prefer to make their Chosen enemies should get something as well.  I hope that everyone enjoys this update!

Click here to download.  Mirror.

  • Content: Added a system to display portraits.
  • Content: Added two new vignettes.
  • Balance: Damage values can now go higher before the soft cap begins to be applied.
  • Balance: When picking a target city in campaign mode, one target will usually have fewer elites than the other.
  • Balance: When training Forsaken, very low expertise values penalize any attempts to increase other expertise values.
  • Interface: When training Forsaken, gained expertise values are color coded depending on whether they're getting bonuses or penalties.
  • Interface: When targeted Tempted Chosen, the Inseminate and Sodomize/Torture/Force Laughter buttons are now displayed in red.
  • Bugfix: Retreating before all three Chosen are introduced will no longer sometimes crash the game.
  • Bugfix: Difficulty modifiers from campaign mode will no longer bleed over into new save files.
  • Bugfix: In campaign mode, vignettes will no longer display after the Chosen have been defeated.
  • Bugfix: Non-Superior Chosen will no longer be able to use Superior Slaughter.
  • Bugfix: When three Forsaken are converted together, they'll no longer misremember how they felt about each other as Chosen.

Wednesday, September 29, 2021

Release 22: Continuation

 This is the long-awaited campaign mode update, which brings with it a couple of gameplay features that affect the other modes.  In its current incarnation, campaign mode doesn't add any notable sexual content that wasn't in the game already.  However, it does lay the groundwork for scenarios that wouldn't be possible in the single play mode (like going up against one of the Chosen who discovers that her old partner is eager to violate her and bring her to the Demon Lord, or Chosen coming after you in order to rescue a loved one who you imprisoned during a previous loop).  This is also the first release which allows the player to use the Forsaken in a higher-difficulty game mode, so I expect that this will be many players' first time seriously engaging with the Forsaken mechanics, and I'm still interested in hearing feedback about how well they work.

Unlike hard mode, campaign mode does not have a definite endpoint, and it does not assign the player a score at its conclusion.  Instead, the goal of campaign mode is to survive as many loops as possible against increasingly difficult teams of Chosen.  The factors that make each loop difficult include earlier deadlines and decreased damage (as with hard mode), as well as two new modifiers: a multiplier which increases both the trauma required to perform sinful downtime actions and the amount of trauma those actions resolve, and the presence of elite "Superior" Chosen.  Currently, the difficulty eventually rises beyond what players can reasonably be expected to deal with, but as more gameplay features are added, there will be more options for meeting each challenge.  Players who manage to get as far as Loop 5 in the current version should feel very proud of themselves.

As far as sexual content goes, this update adds a new variant flavor for the Tempt action which can show up in battle.  Tempt users should also be happy to hear that the sex scenes between Chosen can now also fire for female virgins, as long as the receptive partner is willing to have anal sex (either because of Tier-2 Confidence Break or because she's learned to enjoy anal while being Tempted).  Both additions were requested by the subscriber Elmsdor.  A spanking-centric vignette has also been added at the request of the subscriber Kalloi, and a third sex scene between two friendly Chosen has been added too.  The requirements for all vignettes can be checked in the new vignette checklist file included with the download.  Enjoy!

Click here to download.  Mirror.

  • Content: Added a campaign mode, including achievements and a new type of elite Chosen.
  • Content: Sacrificing Forsaken to become breeding stock now has some simple flavor text.
  • Content: Added a new variant to the Tempt action, complete with branches depending on Tempt count and corruption.
  • Content: Added two new vignettes.
  • Content: Added variants for female Chosen who are vaginal virgins but anal non-virgins to access sex scenes with other Chosen.
  • Balance: The trauma requirements of all vignettes have been loosened.
  • Balance: Increased the score bonus given for finishing hard mode before Day 35.
  • Balance: In playthroughs with a final battle deadline before Day 50 (including hard mode), the second and third Chosen will arrive proportionately sooner.
  • Interface: Save files are now color coded according to game mode.
  • Bugfix: The text warning of the end of the final battle will no longer sometimes fail to display.
  • Bugfix: Forsaken who were Tempted during their time as Chosen will no longer be generated as anal virgins.
  • Bugfix: During variants of the Tempt Distortion scene which should only feature two Chosen, the second Chosen will no longer be duplicated.
  • Bugfix: The game will no longer crash when retreating in battles prior to the first appearance of the third Chosen.
  • Bugfix: Tempted Chosen will no longer prefer less sinful downtime actions at extremely high trauma levels.
  • Bugfix: Epilogues will no longer be saved in the wrong scene slot.
  • Bugfix: Corrected some cases where Forsaken combat styles would use the wrong flavor descriptions.
  • Other: Added a vignette checklist to the game folder.
Release 22b:
  • Bugfix: Fixed a crash that could happen when transferring a save from a previous version.
Release 22c:
  • Bugfix: Fixed another crash that could happen when transferring a save from a previous version.
Release 22d:
  • Bugfix: The game will no longer crash when converting exactly 1 of the 3 Chosen.
  • Bugfix: In campaign mode, it is no longer possible to pass time after the decision of which city to attack next is presented.

Monday, August 30, 2021

Release 21: Distortion

This update has two major features.  The first is a significant change to the game's multiplier balance.  PLEA's trauma multiplier has been increased to x4, INJU's circumstance multiplier has been decreased to x3, EXPO's trauma multiplier has been removed (leaving only the circumstance multiplier), and the trauma penalty to each associated circumstance has been changed to only apply for every level above the lowest current trauma.  In order to keep circumstance levels from growing out of control, a new penalty has been added of x1/2 to all circumstance damage per level of the highest circumstance.

The effect of these changes on the game's difficulty is complicated.  Trauma is now more difficult to get, and PLEA is now important, so the previous dominant strategy of avoiding PLEA and stacking INJU and EXPO is now much weaker.  Because the strongest strategy is no longer as strong, this will probably result in an increase to perceived difficulty for players who had mastered using those multipliers.  However, for players who liked to use PLEA because of their personal preferences, the game will now probably feel easier, because you're no longer punished for investing in PLEA.

The other major change is the addition of an alternative corruption path which involves seducing the Chosen by being kind and gentle to them.  In order to activate this path, the player must avoid breaking all Morality and Confidence Vulnerabilities (except for T1 Confidence, use of 'begging'), must break the T2 Innocence and Dignity Vulnerabilities (Force Orgasm and Broadcast), and then reach 100k PLEA in order to use the new Tempt action.

This is meant to be a bit more challenging than just breaking Chosen the normal way, so you probably shouldn't attempt to use it on all three Chosen at once unless you're using cheats to help.  More alternative corruption paths will come eventually, each of them following the pattern of "Break two Vulnerabilities, leave the other two mostly untouched, and then achieve something difficult."

Finally, this update adds two new vignettes.  The first is a sex scene between the Chosen with Core Confidence and the one with Minor Confidence once they're both significantly corrupted (note that it requires them both to be non-virgins, so you generally won't see it if you're going for distortions).  The second is an early-game scene for the Chosen with Core Morality once she's gotten a decent amount of trauma.  The trauma required is high enough to trigger T1 sinful downtime actions, so if you see this scene, it means that it's definitely time to start aiming for some Vulnerability breaks.

For the next update, I've decided to start working on campaign mode.  There are other features I had wanted to add in order to help make campaign mode more interesting when it arrived, but I realized that those features would be a lot less interesting before campaign mode was implemented.  One or the other has to be done first, and I've decided that it makes more sense to start with campaign mode itself, since this will help tie the Forsaken into a functioning gameplay loop.

Click here to download.  Mirror.

  • Content: Added a new corruption route.  See the end of the guide.txt for detailed information.
  • Content: Added two new vignettes.
  • Balance: Reworked how several damage multipliers function.
  • Interface: Chosen who have above 100% Punisher effectiveness will now have that information shown on the corruption overview.
  • Bugfix: The tutorial will no longer break when played with hard mode activated.
  • Bugfix: Corrected some issues with the predicted exermination progression when surrounded or captured Chosen are close to freeing themselves.