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Tuesday, September 29, 2020

Release 10: Duplicity

This update finally adds the upgraded versions of the defiler actions: Inseminate+, Force Orgasm+, Sodomize+/Torture+/Force Laughter+, and Broadcast+.  The upgraded version is accessed by using the base version on two targets at the same time, so it's difficult to pull off in the early game, but the rewards are substantial.  The two targets are attacked together (and in many cases, forced to attack each other), which results in a damage multiplier depending on how much they hate each other.  In addition, the upgraded actions deal three types of circumstance damage instead of merely two.

It took longer than expected to write this update, since the number of relationship, circumstance, personality, and content toggle combinations to account for is much higher in scenes with multiple Chosen.  I hope that exploring all the possibilities proves enjoyable!

Click here to download.  Mirror.

  • Content: Added upgraded defiler actions when two Chosen are targeted by the same defiler action.
  • Content: Added a brief "Statistics" page to the profiles list unlocked by the Psychic Reading upgrade which currently just shows how much each opening type has contributed to surrounding each of the Chosen.  This was actually added in the previous release, but I forgot to note it in the changelog.  I'm interested in hearing what other information players would find useful.
Release 10b:
  • Bugfix: Attempting to perform upgraded defiler actions using the Networked Consciousness upgrade will no longer sometimes cause targets to escape early.
  • Bugfix: Projections of how many surround turns will be lost by performing an upgraded defiler action should now be accurate.
  • Bugfix: Use of Slaughter on the same turn as an upgraded defiler action begins will no longer desynchronize the surround durations of the Chosen involved.

Thursday, August 27, 2020

Release 9: Substitution

 This update adds a major content toggle which replaces most of the graphic violence dealt to the Chosen with tickle torture.  PAIN is replaced by TICKling (a measure of trauma caused by the discomfort of being tickled), while INJUry is replaced by ANTIcipation (a broad measure of exhaustion and expectation of further punishment).  Once ANTIcipation is brought high enough, the defiler action "Force Laughter" is possible to break the Chosen's confidence by showing them how little control they have over their own bodies.

Players who are turned off by the more gruesome descriptions should be more able to enjoy the game now.  Because the general status descriptions when the Chosen are not being tickled do not explicitly refer to tickling, I expect that players who are turned off by both tickling and violence will still find the tickling option to be an improvement.  A few descriptions of pain and blood (notably with large insertions, virginity loss, and violence inflicted by the Chosen themselves) remain unchanged.  As with the other content toggles up to this point, the gameplay itself is unaffected.  The graphic violence setting on the main menu will affect all saves, including those from older versions.

There are also a couple of other minor additions and fixes, so hopefully players who aren't into tickling will be glad to see this update as well!

Click here to download.  Mirror.

  • -Content: Added a toggle to replace graphic violence with tickling.
  • -Content: Added footwear (and the option to customize it) for the Chosen.
  • -Content: Male Chosen who lose their anal virginity when male shifting is turned on will now shift even when this happens during another Chosen's morality break scene.
  • -Interface: Players who start a new game with early cheats turned on will now be sent to the shop menu instead of the first battle so that they have an option to buy upgrades beforehand.
  • -Bugfix: The Networked Consciousness upgrade will no longer decrease surround durations by 1.
  • -Bugfix: Commanders without Suppressor or Defiler upgrades will now interact properly with Networked Consciousness.
  • -Bugfix: Chosen downtime AI has been refactored to deal with more errors related to Long.MAX_VALUE.

Sunday, July 19, 2020

Release 8: Combination

The main feature of this update is the addition of the sixth tier of upgrades.  They're expensive, but they're also strong enough to allow the player to continue to make some headway after the Chosen start using the powerful moves introduced in the previous update.  This will make it easier to see all the current corruption content in a single playthrough.  Additionally, one of the upgrades makes it possible to combine Suppressor- and Defiler-class commanders, which involves some new content of its own.

Click here to download.  Mirror.

  • Content: Added six new upgrades.
  • Interface: The options menu now has a separate page for content settings so that it's no longer necessary to resize the window in order to see all the buttons.
  • Bugfix: Buying a six-turn commander now works as advertized.
  • Bugfix: Commanders will no longer penetrate their prey in unintended situations.
  • Bugfix: Refactored the damage code to avoid errors when approaching Long.MAX_VALUE.
  • Bugfix: Corrected various problems in distinguishing between male/female/futanari Chosen.
Release 8b
  • Bugfix: Certain personality combinations will no longer crash the game when performing high-tier sinful downtime actions as a group.

Saturday, June 27, 2020

Release 7: Adaptation

This is a large update which implements the beginning of the endgame.  It adds the third tier of corruption, which is like the first tier in that it causes the Chosen to start using more powerful, more sinful abilities.  This generates large amounts of Evil Energy, but because not all the purchasable upgrades have been added yet, there's a lack of things to spend that Evil Energy on.  As a result, this update represents a temporary difficulty spike, and players should consider it a victory state to break even three or four of the vulnerabilities in a single playthrough.  Note that the Chosen never start with this tier of vulnerability already broken.

The core vulnerability break scenes are also much more severe than the previous ones, with the Chosen outright assaulting each other to make themselves feel better.  This can result in chain reactions where all lower vulnerabilities of the same type are broken (e.g. one deflowering another), which produces even greater amounts of bonus Evil Energy.  Each scene has quite a few variants depending on what's already broken and what's not.

A minor addition that bears mentioning is the "Bitter Enemies" and "Unbreakable Friendship" relationship states.  When two Chosen grow so loving or so hateful that there aren't enough scenes left in the game to reverse their relationship, the effects of their relationship grow much stronger.  This calculation takes the not-yet-implemented fourth corruption tier into account, so it won't necessarily be seen in a complete playthrough yet, but it can now appear for the first time.

Finally, this isn't directly related to the development of Corrupted Saviors, but I'd like to thank the Anon that recommended Slay the Spire to me.  Its design has proven very enjoyable and thought-provoking.

Click here to download.  (Mirror)

  • Content: Added the third tier of corruption, activated at very high trauma levels.  In addition to the usual corruption content, this tier enables new moves for the Chosen, significantly changing the flow of combat.
  • Content: Added some more extreme sex scenes that happen when one of the new core vulnerabilities is broken.  Breaking more than one or two of the new vulnerabilities on a single character is currently very difficult, so players who are just interested in seeing the new scenes may find it easier to load a lategame save from the previous version.
  • Content: Added a toggle to allow regular female Chosen to become futanari upon third-tier Innocence break.
  • Content: Added "Bitter Enemies" and "Unbreakable Friendship" relationship statuses.
  • Balance: Saves loaded from previous versions now reset high scores and automatically activate early cheats.  A cheatless run against an old party can still be attempted by exporting the playthrough and loading the Day 1 save.
  • Balance: Updated Chosen AI to be more reasonable in general.
  • Interface: The Suppressor and Defiler upgrades in the Commander menu now show which circumstances are inflicted.
  • Other: Updates to the tips and guide to explain the new gameplay elements.
  • Other: The Male/Female/Futanari shifting setting in the main options menu now applies to all saves, regardless of that save's initial setting.  This may be used to change the setting in the middle of a playthrough.
  • Other: Various fixes to cases where male Chosen were being referred to as female and vice versa.
Release 7b:
  • Bugfix: Menus will no longer stop working when they have too many buttons (however, you may need to resize the window to see them all - a more permanent fix is incoming).

Friday, May 15, 2020

Release 6c: Variation

This update overhauls the system to allow for male and futanari Chosen.  It involved quite a lot of rewriting content, particlarly in scenes involving multiple participants, so as always, I appreciate being notified of any spots where the text doesn't make sense.

There are a couple of minor improvements to the interface, but otherwise, this release doesn't really add anything for players who play with exclusively female Chosen.  However, the next release will move the game forward to the next tier of corruption, so I hope everyone can look forward to it!

Click here to download. (Mirror)
  • Content: Added male and futanari Chosen.  Their relative occurrence may be adjusted in the options menu.  Male Chosen have some different but functionally identical defilement milestones.
  • Content: The player may set male Chosen to permanently turn into girls or futanari upon being inseminated (whether by Thralls or by the Commander body).
  • Interface: The buttons for the four basic attacks have been rearranged to match the order of the four trauma damage types.  The hotkeys have similarly been rearranged - 1: Threaten, 2: Slime, 3: Attack, 4: Taunt.
  • Interface: The player may now toggle the marker that separates passages of text to be larger and more obvious.
  • Bugfix: Commanders will no longer mysteriously deal less damage on the first round of combat.
  • Other: A new option has been added to turn on cheats even before reaching Day 30.  The button is invisible when no save file past Day 30 is detected, but the player may still activate this option by hitting "c" on the keyboard when viewing the options menu.
Release 6b:
  • Interface: Replaced the passage separator toggle with an input that allows players to enter a separator of their choice.
  • Bugfix: The keyboard input to turn on early cheats is now properly confined to the options menu.
  • Bugfix: The early cheats setting will now carry over into custom games as well.
Release 6c:
  • Other: Packaged an .exe version of the game along with a .jar one.

Sunday, April 26, 2020

Release 5: Embodiment

This is a large update which adds the next tier of upgrades, more content to the early and late game, and numerous interface improvements.  Note that saves and parties from the last version will not be compatible with this one.

As always, the feedback has been useful in improving the game, and more is always appreciated.  Enjoy!

  • Content: Added the fifth upgrade tier, which consists of several new Commander modifications.
  • Content: The new upgrades will allow your Commander body to break some Vulnerabilities.  The game tracks the conditions in which Vulnerabilities were broken so that, for example, it will remember that you deflowered each of the Chosen personally instead of using your Thralls.
  • Content: A new event has been added on Day 30.  Scoring and cheat activation have been moved and adjusted accordingly.
  • Interface: Minor changes to the Psychic Reading profiles to clarify which Vulnerabilities are broken in which ways.
  • Interface: Hotkeys can now be used to input actions during battle.  See the attached text file for a list of hotkeys.
  • Interface: Hovering the mouse over a button in combat will now show a tooltip indicating the button's effects and its hotkey.
  • Interface: During a replay of a file with written commentary, the spacebar may be used to skip through battles.
  • Interface: Evacuation and extermination are now shown with progress bars.  The amount completed, the amount that will be completed assuming no surrounding or capturing, and the amount that can theoretically be completed if all the Chosen use the Blast action are all shown.
  • Interface: The names of the actions taken by the Chosen are now displayed.
  • Interface: The dark colorscheme is now the default option.
  • Interface: Added the option to use a larger text size.
  • Interface: When the player has the ability to buy a Commander but has not yet done so for the coming battle, the button is highlighted in yellow.
  • Balance: When multiple Core Vulnerabilities are broken in a single battle, the corresponding scenes will now happen on the same day.
  • Balance: Upon the first time reaching Lv 2 circumstance damage against the Chosen strongest against that circumstance, the player is granted +2 bonus Evil Energy.  This can make 1-cost Commanders useful even early in the game.
  • Bugfix: The tutorial will no longer get confused by the existence of the commentary system.
  • Bugfix: The damage bars will no longer loop for values above 10 trillion.
  • Bugfix: The multiplier summary will no longer display incorrect values when very high multipliers are involved.

Wednesday, March 18, 2020

Release 4: Customization

This update adds some requested features as well as several minor additions and improvements.  Enjoy!

Click here to download.  (Mirror)

  • Content: Added the ability to customize teams, including personality details and cosmetic traits.  These teams may be exported to external files in order to be easily shared between players.
  • Content: Added more in-battle speech.
  • Content: Added a system for producing commented replays which may be shared between players.  A sample replay is included in the download.  See the attached readme for details on how to produce your own replays.
  • Balance: Improved AI of surrounded Chosen so that they're smarter about knowing when they need to perform defensive tactics.
  • Interface: When Chosen use the "blast" action, the exact amount of extra evacuation and extermination progress generated is now shown.
  • Interface: Added an option to use a dark colorscheme.
  • Interface: The "Do Nothing" button is now a bit more accessible.
  • Interface: The daily clearing of the window will now take place before downtime actions, rather than after them.
  • Interface: The Psychic Reading profile will now explicitly notify the player when all Vulnerabilities in a category have been broken.
  • Bugfix: The 'Rally' action will now correctly decrease trauma to surrounded Chosen as well.